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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Eternal Patrol
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http://www.subsim.com/radioroom/down...p?do=cat&id=25
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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Wow!!! Thanks! One quick question, so do I just put it in the gramophone folder? Do I have to put a copy of the 1940 songs in every folder marked 1940xxxx for example? Also, would it be wise to remove the default songs from the normal gramophone folder? (putting them in some folder outside, in case I want to listen to some of them... I really like one of them) I imagine if I do not remove them I will be listening to them just as much as the SH3 Commander songs I add? |
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#3 | |||
Eternal Patrol
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Or you can just go to SH3 and dump them all in the Gramophone folder. It's much easier that way. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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as to music, I suppose you are right :p by the way, does having a gramophone on increase chance of detection? I scared to listen to it, I usually only do it when far out at sea or heading out of german waters or returning. I remember from some movie a long time ago that I watched of someone hearing singing and such with a hydrophone or something... I don't want to die from using my gramophone! |
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#5 | ||
Eternal Patrol
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[edit] I was just looking at the folders, and I'm pretty sure now the music sticks around forever. The newer files just add to and dilute the older ones. I say this because I realized that the news reports all have the same exact title: Radio.wav. When a new one of those plays it boots the old one out, because they can't both be there. That's not true of the songs, which all have different names.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 04-27-15 at 12:18 AM. |
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#6 | |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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well with all this info I think I will be able to get this all working now :p thank you again, you are extremely helpful! |
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#7 |
Nub
![]() Join Date: Aug 2020
Posts: 2
Downloads: 21
Uploads: 0
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Very interesting mod. But it is impossible to determine depth of target. On realistic settings, it is near impossible to hit target controlled by human who use 120-220 meters depth
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