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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Mark I Eyeball will do nicely. No need to learn the geometrical stuff if it doesn't feel right.
On the other hand the one time I survived until late 1943 I began to feel sorry I had not paid more attention to navigation techniques. The airplanes and radar kept making convoy shadowing quite an effort. If I had known how to calculate approaches exactly I could have minimized the time I had to be surfaced and I could have minimized the risk of being out of position if the convoy made a zigzag. A botched approach with radar and escort carriers around can force one to spend an extra day near the convoy with its airplanes, while surfaced. I'm now trying to learn the techniques that might help me keep my boat from harm's way, if only for a few hours or a day.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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One thing for sure, the TDC doesn't help you finding the intercept course to the target. Only if you strap yourself to a torpedo and hold your breath for as long as needed.
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#3 |
Hauptman
Join Date: Mar 2013
Location: FL410
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While the TDC basically computes a lead angle intercept, its limited to solving with only 3 speeds: 30kts, 40kts, 44kts. Even if you were able to input a correct AOB (which itself would take solving an equation or navmap plotting) and target speed, the lead angle provided wouldn't be accurate as the U-boat isn't making 30kts+.
There are a few GUI mods out there that provide a simulated attack-disk (can't remember the real name of it) and directions on how to use it to solve for the intercept angle and course. However, I've found it more expedient to just do the drawing on the navmap. YMMV. T |
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#4 |
Stowaway
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torpedo speed + speed of target = angle of fire.
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#6 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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You can use the TDC to calculate intercept courses -- it isn't as hard as you think. Let's assume that you get a map contact somewhere to the north of you that is going ENE. You can simply draw a line from this contact off in an ENE direction (67º) for a distance. Once done, extend that line backwards so it won't interfere with your later line drawing.
Now draw a line backwards from some midpoint along the line to the target and make a mark. Then you can reclick on that mark and connect it through your boat to find an angle. This is your AOB. You can put this into the TDC. For the sake of simplicity we will assume that you plan to intercept the target at 15 knots and your torpedo travels at 30 knots. All you need to do is double the target speed and feed that data into the TDC. If you are intercepting at 10 knots then you need to triple the target speed. If intercepting at 17 knots, then multiply the target speed by 1.4, etc. That will give you a lead angle and it's close enough for government work. However, once I learned the method from the "hunt" post, I stopped using the TDC to work out intercept courses. |
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#7 | |
Stowaway
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![]() Quote:
i made a easy example of what am saying, cause i dont sink neutral ship but that boat was an good opportunity to show what i mean by speed of target + speed of torpedo .... in this example i shoot when the boat appear at 20 angle. the boat get torpedo at 0 front of the sub so .... so the target was at 10 knots speed and my torpedo was 28 knots speed = angle of shoot around 20 ... easy. work with long range too. Last edited by sENoZ; 05-06-15 at 09:51 AM. |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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But what you do is target speed + shooting angle = give or take torpedo speed. In this case with these numbers you got lucky. But try it with faster and slower targets. Your numbers won't add up anymore. Also the distance in that video didn't seem that far. Or it depends on what you consider far. And hitting something at distance is only going to get harder if you don't have the speed right. |
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