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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"But, perhaps the game determines duds and malfunctions when we load the torps at base, so that changing files and replaying a save, might have no effect."
Probably. At first I was reloading the automatic save in base, that was the one where I got all the fish turning left 50 degrees off course. TDC problem unlikely, I was shooting at the KONGO that's loafing along at 1 knot in my "Gone Asiatic" mod - BB is steaming from left to right, so the usual TDC bug would have deviated the fish to the right rather than the left. Auto targeting is ON for all these tests. Now I'm deleting all saves and starting a new career after changing the data in the Torpedoes_US.sim file, but the suggestion about a single mission is probably the way to go - half a dozen YAMATO BBs at anchor maybe. My only concern there, does the game roll the dice the same way for careers as it does for single missions? "Dice have no memory", unless they're loaded, of course! ![]() deicide, welcome aboard, Abandon Hope All Ye Who Enter Here. ![]() I suspect I'll have to fire 1000 mark 14s and see what happens, all I know is in the past having duds on in a stock game career means an unreasonable number of failures. Which again, is historically accurate, but doesn't make for a fun game. |
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