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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Tycho, I just have to thank you. Your grid scheme is great. I read some KTBs and wanted to write down position in the same manner as real u-boat commanders did. With your mod it is possible. Thanks!
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#17 |
Eternal Patrol
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Old thread, I know, but when it was posted I wasn't playing at all. I just rediscovered it, downloaded and installed it a few days ago, and I have to say it's brilliant! Works exactly as advertised and has a version for each and every grid size and shape.
A belated thanks for making this, Tycho. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#18 | |
Sonar Guy
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I'm glad you like it.
Quote:
![]() Sometimes you will see the differences, but only if you look closer. ![]()
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If you ride like lightning, you're gonna crash like thunder. |
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#19 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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could some one please explain what this mod does - I don't understand?
thanks ![]()
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#20 |
Navy Seal
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It overlays the nav map with a grid system that allows you to define your position down to what the Kreigsmarine used, example BE6555, without having to guess at the last 2 numbers. It is a pulldown so it is out of the way until you need it.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#21 |
Eternal Patrol
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HW3 explained it quite well, but just in case anyone still doesn't understand, here's what I hope is enough detail to make it plain. I've used Tycho's first two pictures from the original post.
One of the questions aired over the years has been "When I read real reports they have four numbers after the grid letters, but in the game we only have two. What does that mean?" The answer is that in real life the grids had four number coordinates. Formerly if you wanted all four you had to guess or, as I did, find a copy of the generic picture that showed how the four-number system worked and make a little better guess. This mod does that. You pull down the grid coordinate map and find the section that matches the grid on your navigation map. Below is the Nav Map from the game. ![]() And here is the same look with the coordinate map laid on top of it. You can see exactly where your boat is - AO74. ![]() The other coordinate overlays fit other size grid sections on the map. All you have to do is find the one that fits the section your boat is in now - AO7418. Of course this kind of mod is really for us geeks who just have to know. It's not necessary to play the game, or vital to sink ships. It's just cool. Oh, and Tycho, you may know exactly how far off your sizes are, but I don't care. I just have to use it and have fun. It's still awesome! ![]()
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#22 |
Admiral
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Do I set this mod up in the silenthunter3 gui or my gui which is magui f? Not been able to get this running!
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#23 |
Eternal Patrol
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That I can't help with. I don't use any GUI mods. Well, I suppose the Simfeeling 6-Dials mod is technically a GUI mod, but it doesn't say that on the label.
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“Never do anything you can't take back.” —Rocky Russo |
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#24 |
Eternal Patrol
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I have a question of my own. Does this replace the 'Harbor Maps' pullout? You know, the one with the small charts showing the nets and mines for all the friendly bases?
I'll be testing myself when I finish my current patrol, but I thought I'd ask now just in case somebody knows.
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#25 |
Navy Seal
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No it does not Steve. It adds a pulldown tab in the middle of the top edge of the nav map.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#26 | |
Sonar Guy
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Paste the .tga file in: MaGui F/data/Menu/Gui/Layout/gridXXXX.tga Open the file: MaGui F/data/Menu/menu_1024_768.ini Add this to the end of the file: Code:
[G31 I33] Name=Grid XXXX Type=1031;Stat bmp array ItemID=0x31000017 ParentID=0x31000000 Pos=-157,1671,714,922 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/Menu/Gui/Layout/gridXXXX.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF If it continue, to not work, send me your the menu_1024_768.ini file, I will look over it.
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If you ride like lightning, you're gonna crash like thunder. |
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#27 | |
Eternal Patrol
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![]() Quote:
I guess some testing is in order. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
The Old Man
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Hello Steve,
When I installed GridXXXX, its pull-down tab and the margin around the overlays somehow hid the harbor chart and speed/distance table tabs. So, I moved it to the center of the chart table upper bar. Changing the 'X' coordinate from -157 to 150 re-positioned the G31 I20 "object" in my 'menu_1024_768.ini' to Pos=150, 1671, 714, 922, which did the trick and un-hid/uncovered the other tabs. Hope it works for you as well, good hunting... P.S. Remember...maps are for landlubbers, charts are for mariners. ![]() |
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#29 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#30 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Hey that looks great! I've had some trouble reading the gridxxxx after I started using Pascalmap which makes the Navigation Map view look more like paper and less like water.
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