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Old 04-15-15, 12:09 PM   #4
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Answer in this game is when the credit for sinking the ship shows up in your tonnage list, not before. I've had cruisers listing 25 degrees with the entire bow/stern or even the whole main deck underwater, fires everywhere, creaking groaning screeching collapsing bulkhead noises, sit there for 48 hours and nothing changes. One of the glaring faults of this game is that in real life and sub simulators from other companies (Microprose Silent Service for example) you got partial credit for damaging targets you were unable to sink.

In this game nada, fire 12 fish into YAMATO and leave her DIW and half sunk, zero credit at all, you might as well have saved the torpedoes for another target. In real life you'd get a medal since even if she was towed back to port she would be out of the war for as long as it took to repair the damage, sometimes a year or more.

That's why I won't use mods with realistic sinking physics, the way the game is programmed there's no point in attacking anything unless it goes down.
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