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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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I'm going to go out on a limb here and say that the reason for the ctd's may be because the HKG are being spawned within the rendering radius of the uboat. And when a ship is added to the campaign layer within the rendering radius, after a save and before a load, then there is a ctd. This is my guess. I'm sure the save game files have information of what is already rendered.
Note: I have not tested this mod yet, but I do have some understanding of how it works. Last edited by areo16; 04-11-15 at 05:07 AM. |
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