![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]()
Good points.
I like the reference to a code of conduct. You rightly say that attacking civilians is immoral. It is also illegal, under international humanitarian law. Customary law, particularly at sea, provides for an obligation to protect and spare non-combatants, whether civilians or shipwrecked staff. Since 1949, the 2nd Geneva convention precisely regulates that. However, a civilian ship (or anything, for that matter) which which contributes concretely to the war effort of the enemy loses its protected status and can be lawfully attacked. Quote:
|
|
![]() |
![]() |
![]() |
#32 | |
Swabbie
![]() Join Date: Apr 2011
Location: Vancover Island
Posts: 5
Downloads: 213
Uploads: 0
|
![]() Quote:
Ok so your a tree huger...lol The Japs came at us...If we did not win ...We would all be slaves now.....So kill them all as fast as you can. That type of thinking did what ? Now we drive Jap cars, use Jap electronics ....Hell they already have our jobs...now there buying up our landmarks...That,s what that type of thinking got us....What we needed back then was more Fat boys ...A lot more ! |
|
![]() |
![]() |
![]() |
#33 | |
Let's Sink Sumptin' !
|
![]() Quote:
If you're hankering to see the Japanese suffer and brought low, I would think the liquidity trap of the last two decades would be enough. Not to mention Fukushima.
__________________
![]() ![]() --Mobilis in Mobili-- |
|
![]() |
![]() |
![]() |
#34 | |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
|
![]() Quote:
The World Wars exemplify the maturation of Clausewitz's concept of total war - the mobilization of a whole people to the purpose of the state. Thus, the purpose of the state becomes the purpose of the people, and the means of production becomes the engine of war. There had always been an understanding that the easiest way to hurt an opponent without risking one's own force was to raid their sources of wealth and commerce. However, as total war converted private wealth and commerce to the service of the state, it also converted them to legitimate targets of war. It's no stretch to consider fishing trawlers, tugboats, and sampans to be serving an island state at war, and they are totally legitimate wartime targets. Specifically targeting the crew, especially after their vessel is sunk, is more problematical; for instance, sinking the fishing boat while letting the crew survive actually accelerates the food shortage. Capturing (or killing, if he refuse surrender) a skilled airman/seaman/soldier etc has always been accepted as a part of war. In general, though, the survivors from craft you have destroyed have little immediate value to their state. Although the game does not model it, you could definitely role-play attacks on unarmed ships as though giving fair warning. I usually encounter fishing trawlers while surface-cruising at night, without much warning before we spot each other. One could sail into the formation and not open fire until 30 minutes after contact. In certain areas, in certain conditions, one could even consider surfaced attacks on larger merchants, although sometimes that results in them turning tail and running. PS- as it stands, enemy aircrew are unrescuable - does anyone know if this is mod-able?
__________________
"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson Last edited by Crannogman; 04-10-15 at 08:53 AM. |
|
![]() |
![]() |
![]() |
#35 |
Swabbie
![]() Join Date: Apr 2015
Posts: 14
Downloads: 14
Uploads: 0
|
![]()
I guess what I would say about this is that most warring states and their leaders aren't warring because they want to kill people or make them suffer. You aren't attacking an enemy merchant ship because it has some people on it that need killing, but because you want to deny the enemy whatever supplies it may be carrying. The non-combatants on board may or may not be willing participants in the war effort, and killing people who can't defend themselves is considered wrong in much of the world. Even many soldiers have trouble killing their opponents. People aiming high has been found to be very widespread in various conflicts, and wartime propaganda often centers on dehumanizing the enemy because that's the only way many people will do anything but defend themselves.
There are a lot of things warring states can do to make war extra terrible for their enemies. Things like agreeing not to use chemical weapons, or not shoot defenceless people in cold blood are ways of making things just a little less horrible. As to the topic of the thread, I would have liked some sort of cutscene, or even just a proper summary window as you would find in RTS games like Age of Kings. Maybe sometime I'll record my submarine returning to port and play that for myself if I survive the war. Last edited by SquareCanine; 04-10-15 at 07:55 PM. |
![]() |
![]() |
![]() |
#36 | |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]()
That's not correct.
Wake up. The laws of war have - fortunately - changed since WW2. The notion of 'total war' legitimizing attacks against the whole infrastructure is precisely what IHL, or LoAC (law of armed of armed conflicts), forbids. An attack against civilians or civilian structures, such as a power plant, or a sewage system, or a factory, are grave breaches of the LoAC. Parties to a conflict must distinguish between combatants and non-combatants. If however it brings a concrete military advantage, and is done with A proportionate collateral damage, it is lawful. This is the reality of the legal framework today, the kind that brings you to court martial or in front of an national or international criminal court for war crime. The fact many do not respect it does not make it less referential. That's what distinguishes a moral and effective army from a genocidaire establishment or terrorists. Is there anybody here who actually has served in a XXIst century conflict? Quote:
|
|
![]() |
![]() |
![]() |
|
|