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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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"More often than not my fish are running aft of the target (O'kanes method)"
How do you miss aft? I enjoy getting in close. My average firing range is 1000-1200 yards. You can do a few things to help yourself. Have all your doors open Fastest setting on the fish Magnetic detonators Let the target cross your bow or stern and fire when it is 15-10 degrees off 000 or 180. Change your setting on the offset to retard or lead a few more degrees based on observed angle not actual angle. I do not have time for calculations because I'm in so close that I have to do the math subconsciously and fire. For instance I know a ship traveling at 10 knots and crossing my stern from port to starboard and greater than 90 degrees in it's course to mine will take longer to travel to 180 from 190 than if it's course had been perpendicular so I quickly retard or forward the angle of the fish with the offset to compensate a greater than 90 degree angle or less than 90 degree angle. Last night I used this on a single column of heavy and light cruisers I stumble across. They had three DD escorts and all of them to the rear of the column. I was within 1200 yards of the lead cruiser and fired at the third cruiser first (2000 yards) then the first cruiser(1200 yards) then the second(800 yards). I scored hits on all of them and after going to flank and swinging around for a couple of more fish all three sank. I scored hits on two more but they managed to limp away and I had to dive because of the DD's. The DD's spent perhaps 30 minutes looking for me before rejoining the line. I was at 450 feet and they seemed to have lost me fairly quickly. Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC FJB_Navigation_Maps FJB Color Navigation Map Gyoraitei 11 New Ships + Yamato AA Fix by Miner1436 Ship pack 1 More_DDs_for_AITorpedoLauncher SMALLER SEA PLANTS SMALL SMALLER SEABED ROCKS #5 Depthcharge Sound #2 Other Clouds Webster's Eliminate Floating Plankton for v1.4 and v1.5 Aircraft_reflections Hull_Numbers TMO Smoke Mod AITorpedolauncher
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#17 | |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
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I'm usually pretty close, 1000-1400 yards and my fish don't always miss but a good bunch do go just aft of the target. By aft I mean mere yards. I always attributed it to bad data input although I am firing on the approach angle instead of the depart angle, unlike you. I'll give it a try with what you suggested. Mostly I'm early war so been shy of both fast and mags but will fire it all up again this evening and say...give it a shot! Thanks again. |
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#18 | |||
Gunner
![]() Join Date: Apr 2011
Posts: 93
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I say "so-called" because reading through O'Kane's book, he definitely used everything at his disposal for tracking and inputting accurate target data. As a former boss of mine said about a similar situation: to do otherwise would be like "delivering pizza in a Cadillac!" O'Kane even laments about missing due to inaccurate speed data by saying "firing just 24 minutes after first sighting was something akin to shooting from the hip." I think RockinRobbins linked O'Kane's name to what was essentially the Fast-90 technique used by SH3 players to "sell" it to SH4 players. More here. Wonderful technique for large Atlantic convoys in a boat without a PK. And largely adopted in SH4 due to the limitations of the (buggy) game with grossly inaccurate stadimeter readings prior to OTC. Anyway, O'Kane definitely did not just pull up to within 1000 yards and shoot 10 degrees prior. I guess I like the tracking and hunting part of the game, plotting and messing with the dials and creating and refining a targeting solution until the moment of truth. Putting a torpedo exactly where I want it (e.g. at the stack, or under the main turret) is the best part of the game. The TMO uber AI sort of wrecks that for me. There seems to be a prevailing mindset on the forums that if you don't like the TMO AI, you will once you get better at evading. You can even use TMO with training wheels if the AI is too tough. I like pretty much everything about TMO except for the AI. If I still don't like the AI, I guess I never will. I was wondering if there was a silent majority out there that feels similarly. |
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#19 | |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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#20 | ||
Weps
![]() Join Date: Dec 2012
Posts: 357
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This video more or less shows the flaw in it. [EDIT] Quote:
This link is about just that altho it was about night surface attacks: http://www.subsim.com/radioroom/show...ight=Periscope Take a look at post #113 & post #143 where they tested different way's of dealing with the issue. Last edited by HertogJan; 04-03-15 at 04:44 AM. |
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#21 | ||
Gunner
![]() Join Date: Apr 2011
Posts: 93
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![]() +++++++++++++++++++++++++++++++++++ I was too cryptic in my original post. My supposition is that the uber difficult AI in TMO renders meaningful use of manual targeting impossible. Unless you use auto-targeting or the Fast-90 technique for every attack, I believe you are hosed playing TMO. I am interested in hearing otherwise. |
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#22 | ||
Weps
![]() Join Date: Dec 2012
Posts: 357
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When you use the 3min or 6min method you'll have its speed and course, you do not need to verify it with the 'target speed calculator' after each stadimeter reading, it might give you a false speed indication. I can understand you're running out of time due to this.... Trust your readings!!!! (you've drawn in on the map so you can verify everything on the fly) If you're stadimeter readings are off by a 100yrds or 200yrds it doesn't matter, target speed and heading don't change. Quote:
By the time they get in visual range I'll have a pretty good idea of its true heading and know its speed. As I'm already in position I can take very accurate readings, I turn on the 'postion keeper', start taking my first stadimeter reading around 5000yrds and simply press the send to TDC for range then speed (already turned the dial to target speed, just needed to send it) and last AoB (I know the first reading is not going to be accurate, who cares?!?). I make a new range reading after every 10 degrees, the closer the target gets the more accurate it becomes... Like I said earlier, its speed and heading never changes (if it they do its because I've been spotted or they changed course, then I'll switch to my trusted hipshot). It only gets tricky when they're getting within 2000yrds, I normally do my last stadimeter reading after the lead DD has passed my bow. One last check and off they go! |
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#23 |
Gunner
![]() Join Date: Apr 2011
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#24 |
A-ganger
![]() Join Date: Jan 2015
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Finally a good career with a good start. First thing I find out of Manila is the CA Maya. It took me several hours to work up a good firing position but she sits now on the bottom off Cam Ranh bay along with one of her escorts. Thanks for all the tips and encouragement to keep on trying.
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#25 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
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Picboatcook
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#26 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
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