![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Watch
![]() Join Date: Oct 2013
Posts: 15
Downloads: 124
Uploads: 0
|
![]() Quote:
Cheers. |
|
![]() |
![]() |
![]() |
#2 | |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]() Quote:
So far I thought the easiest way would be a tabbed menu you bring up with a keypress where you drag sliders, 100% slider = full of water fully vented, 0% = fully blown We have a very very cool effect of an AI ship sinking after getting hit on the bow. After a torpedo hits it starts slowly filling up with water and then goes bow first down, its pretty cool watching and its a start to the damage system. Will get a video from my partner later or wait till we do a file update so I can record it in HD. Unfortunatly, we are behind schedule for the free tech demo, but hey, thats game deadlines, they are rarely met.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
|
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
After a 5 minute crash dive to 2000 feet (past crush depth obviously or at least what the government will tell us) at all stopped I can verify the new buoyancy system works flawlessly looks pretty horizontal to me
![]()
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
HEy guys I created a new Trello board the proper way so you can Vote on features and comment.
https://trello.com/b/LxPedp4X/projec...ater-wip-board Ive also added imported links to my siggy which you'll see in my next post for important links. And BTW I've moved back the goal date to Apr 15 but still making my deadline End of April for the free tech demo. Will release some shots of the FX and sinking my partner has been working on in his spare him when I get the files from him to record a nice video.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 04-05-15 at 10:01 AM. |
![]() |
![]() |
![]() |
#5 | |
Watch
![]() Join Date: Oct 2013
Posts: 15
Downloads: 124
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
In regards to manual trim adjustment for each tank or the sinking effect?
I have the files for our first attempt at sinking a damaged boat and basic torpedo trail. Going to record a video tonight (its easter sunday/monday so with family) The more input you guys can give the better. Anything you can think of that you would love in a subsim, or you think should be omittted something speak up, we take all input very seriously! We are building off silent hunter 4/5 as a starting point by mixing them and then building off their strengths, fixing their weaknesses, and adding our own twists.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Got a 3 minute video and some screenies to post here in a few mins. Note these are just placeholders, just to test out the ai and torpedo bubble trail emitters.
Heres the video: Some screenies to come.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
#8 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Screenies:
![]() ![]() ![]() Sorry about the resolution, straigfht outta the video recording. Yes there is micro cavitation on the blades. You can just make it out as if the water is swirling around just barley visible, its based on an LOD system we are tweaking and this is just the right distance.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 04-06-15 at 12:18 PM. |
![]() |
![]() |
![]() |
#9 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Got the sub controller code version 4 or 5 (still pre-alpha) half way done tonight. It now crash dives and allows the player to blow or vent the negative tank as well as the proper speeds that nautilus would have gone as best as I can figure.
Tomorrow probably re-do and improve the rudder so its not so jerky and if I have time get emergency surface and safety tank added in. After that its just features. Make the aux/MBT/trim tanks functional (input, GUI sliders on a HUD screen or a ton of hotkeys to remember for quick action? I dont think that quick of action is needed personally I think being able to see the current tank levels and override them if wanted through a simple slider for each tank would be best, both for the players sanity and ease of setup on my end)
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
|
|