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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Manual targeting with RFB. And yes, I get frustrated too. |
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#2 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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Just a quick question Pdiddy.
Do you calculate target speed yourself or do you use the option on the TDC after two or more stadimeter readings? |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I guestimate.
If I feel they are traveling more than 10 knots I will lead the target a few degrees more. I do not calculate mathematically anyway. Even when I am using radar or sonar bearings to fire I will only time a target for 60 seconds and estimate its speed then lead the target and fire.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 | |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
Downloads: 21
Uploads: 0
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#5 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
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I use 3 different tools one the TDC,Soulution Solver and Tracking Party,for speed I use the watch method or match their speed with my speed and keep fine tuning it as I go if all three telling me the same thing then I fire last campaign I had probly 80 to 85% rates on hits use to had maybe 30% so I can live with 80% or even 70%
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#6 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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TMO 2.5, no map contact updates & manual targeting. I get speed taking 2 range readings and plot on the map which also gives target course and from there you can work out AOB at your planned shoot bearing. I don't use PK, just set up the shoot bearing/range/speed etc and wait for my unfortunate prey to sail into my cross hair. In bad weather/rough seas etc. when the target cannot be seen I plot target course and range entirely with the hydrophone using the 4 bearings method.
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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#7 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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"More often than not my fish are running aft of the target (O'kanes method)"
How do you miss aft? I enjoy getting in close. My average firing range is 1000-1200 yards. You can do a few things to help yourself. Have all your doors open Fastest setting on the fish Magnetic detonators Let the target cross your bow or stern and fire when it is 15-10 degrees off 000 or 180. Change your setting on the offset to retard or lead a few more degrees based on observed angle not actual angle. I do not have time for calculations because I'm in so close that I have to do the math subconsciously and fire. For instance I know a ship traveling at 10 knots and crossing my stern from port to starboard and greater than 90 degrees in it's course to mine will take longer to travel to 180 from 190 than if it's course had been perpendicular so I quickly retard or forward the angle of the fish with the offset to compensate a greater than 90 degree angle or less than 90 degree angle. Last night I used this on a single column of heavy and light cruisers I stumble across. They had three DD escorts and all of them to the rear of the column. I was within 1200 yards of the lead cruiser and fired at the third cruiser first (2000 yards) then the first cruiser(1200 yards) then the second(800 yards). I scored hits on all of them and after going to flank and swinging around for a couple of more fish all three sank. I scored hits on two more but they managed to limp away and I had to dive because of the DD's. The DD's spent perhaps 30 minutes looking for me before rejoining the line. I was at 450 feet and they seemed to have lost me fairly quickly. Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC FJB_Navigation_Maps FJB Color Navigation Map Gyoraitei 11 New Ships + Yamato AA Fix by Miner1436 Ship pack 1 More_DDs_for_AITorpedoLauncher SMALLER SEA PLANTS SMALL SMALLER SEABED ROCKS #5 Depthcharge Sound #2 Other Clouds Webster's Eliminate Floating Plankton for v1.4 and v1.5 Aircraft_reflections Hull_Numbers TMO Smoke Mod AITorpedolauncher
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#8 | |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
Downloads: 21
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I'm usually pretty close, 1000-1400 yards and my fish don't always miss but a good bunch do go just aft of the target. By aft I mean mere yards. I always attributed it to bad data input although I am firing on the approach angle instead of the depart angle, unlike you. I'll give it a try with what you suggested. Mostly I'm early war so been shy of both fast and mags but will fire it all up again this evening and say...give it a shot! Thanks again. |
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#9 | |||
Gunner
![]() Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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I say "so-called" because reading through O'Kane's book, he definitely used everything at his disposal for tracking and inputting accurate target data. As a former boss of mine said about a similar situation: to do otherwise would be like "delivering pizza in a Cadillac!" O'Kane even laments about missing due to inaccurate speed data by saying "firing just 24 minutes after first sighting was something akin to shooting from the hip." I think RockinRobbins linked O'Kane's name to what was essentially the Fast-90 technique used by SH3 players to "sell" it to SH4 players. More here. Wonderful technique for large Atlantic convoys in a boat without a PK. And largely adopted in SH4 due to the limitations of the (buggy) game with grossly inaccurate stadimeter readings prior to OTC. Anyway, O'Kane definitely did not just pull up to within 1000 yards and shoot 10 degrees prior. I guess I like the tracking and hunting part of the game, plotting and messing with the dials and creating and refining a targeting solution until the moment of truth. Putting a torpedo exactly where I want it (e.g. at the stack, or under the main turret) is the best part of the game. The TMO uber AI sort of wrecks that for me. There seems to be a prevailing mindset on the forums that if you don't like the TMO AI, you will once you get better at evading. You can even use TMO with training wheels if the AI is too tough. I like pretty much everything about TMO except for the AI. If I still don't like the AI, I guess I never will. I was wondering if there was a silent majority out there that feels similarly. |
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#10 | |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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__________________
"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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