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Old 03-30-15, 09:36 AM   #1
Sailor Steve
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Quote:
Originally Posted by banryu79 View Post
IMe too, but I use the "malfuction" option of SH3Commander.
IIRC this option model engine malfuction caused by agonizing the diesels, but I do not know how differently this aspect is model with the h.sie patch.
Commander's 'Malfunction' function has breakdowns as a random event. it may happen or it may not. H.sie's breakdowns only occur if you overstress the engines. Full Speed will give you the maximum listed speed for that U-boat, and Flank is for emergencies only, giving you a little extra along with a risk of overdoing it.
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Old 03-30-15, 10:10 AM   #2
sublynx
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I'm happy to confirm the wolfpack thing. I waited a zillion years for the first one, and then I got two in a row
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Old 03-30-15, 10:25 AM   #3
maillemaker
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Do the wolfpack AI subs attack submerged or on the surface? With guns or torpedoes?

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It would rocks if I could use h.sie patch with my Steam copy of the game, but I know I can't patch the .exe.
I'd just buy it again from a patchable source. I bought it again from DirectToDrive to get rid of the StarForce copy protection or whatever it was on my original CD. I think it cost like $10.

I also bought SH5 twice to get a non-steam version for modding.

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Old 03-30-15, 11:03 AM   #4
sublynx
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They attack at night, so I've only seen fires lit up at night, and the aftermath. Judging from hydrophone sounds and the way the merchants look shot up (front and rear masts gone, fires here and there), I'd say the wolfpack uses guns.
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Old 03-30-15, 01:55 PM   #5
Tupolev
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I'm pretty sure they're submerged. That's how they look in the Museum anyway, and the one time I played the mission with the external camera on.

I have noticed the escorts (and merchants) will shoot at them, though. And the escorts tend to get a little trigger happy and firing pretty crazily, regardless of who's nearby.

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