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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Commander's 'Malfunction' function has breakdowns as a random event. it may happen or it may not. H.sie's breakdowns only occur if you overstress the engines. Full Speed will give you the maximum listed speed for that U-boat, and Flank is for emergencies only, giving you a little extra along with a risk of overdoing it.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I'm happy to confirm the wolfpack thing. I waited a zillion years for the first one, and then I got two in a row
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Do the wolfpack AI subs attack submerged or on the surface? With guns or torpedoes?
Quote:
I also bought SH5 twice to get a non-steam version for modding. Steve |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
|
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They attack at night, so I've only seen fires lit up at night, and the aftermath. Judging from hydrophone sounds and the way the merchants look shot up (front and rear masts gone, fires here and there), I'd say the wolfpack uses guns.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#5 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I'm pretty sure they're submerged. That's how they look in the Museum anyway, and the one time I played the mission with the external camera on.
I have noticed the escorts (and merchants) will shoot at them, though. And the escorts tend to get a little trigger happy and firing pretty crazily, regardless of who's nearby. T |
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