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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2015
Location: Cape Town, South Africa
Posts: 6
Downloads: 32
Uploads: 0
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Wow this must have been hard work to do this Mod. I have only one problem, when in bad weather every thing is over bright and I cannot even see to walk on my own sub. Everything is grey/green. inside the sub it looks right.
Thanks again for all the hard work that make SH5 a nice sim.
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Diesel Power: It'll eat up anything in its path and spit out pure charcoal. ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() For a start try posting your mod list and a screenie showing the problem. They might help tracking it down. ![]() |
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#3 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Or even uninstall you GPU driver and download a new one
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#4 |
Ace of the deep .
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They definitely look smaller .
![]() I am woeful at remembering how I mod stuff . I think I just halved the scale . ![]() The edited GR2 scale wont have 0.500000 , it will have 1.000000 when I reload the file with the GR2 editor . But the trees will be half scale of the original . If I mod the modded half scale trees and make the 1.000000 into 0.500000 again they will be half the scale again and be quarter size of the vanilla size maybe . You get the gist of it . Last edited by THE_MASK; 07-06-15 at 07:02 PM. |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() During my unsuccessful attempt I had exported tree meshes and resized them. I didn't think about messing with scale factors. That's the good thing about modding communities: you learn from others ![]() On a side note: where can I download your mod from? Scapa? ![]() The lighthouse in the foreground reminds me of another feature that with the due time we might work on: if you use google earth you probably have noticed that it is full with lighthouse (and other coastal landmarks for that matter) models which are freely available from the 3dwarehouse/sketchup website. Most european lighthouse were obscured in wartime. Yet, they could be used, and I am sure they were, during daytime for coastal navigation. Having customized lighthouses in the most relevant spots of SH5 map, could also help the ones among us who are using real navigation. Unfortunately, converting from sketchup format requires various degrees of manual touches, but we could add those models one by one. You are the king of terrain editor; if you are on it, you could take care of object placing and land reshaping, when needed, whereas I would deal with the models themlseves... |
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#6 |
Ace of the deep .
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Got it, thanks! Tomorrow I will put the link among DynEnv's suggested mods
P.S: due to the fact that you didn't change texture size, your reduced trees look much better than the ones by echolot ![]() |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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