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Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello,
(as already stated here and in other threads) the poly count seems not so much of an issue in SH3 and SH4; other factors are more demanding, such as particle generation and excessive alpha channel blending. When using S3D for model assembly, the maximum number of polygons/vertices the program can handle is 60 000; larger models need to be broken up into smaller chunks. @RuDamP: The moment you post links to ripped models here or at other sites, they might come after you. Using ripped models privately is fine. ![]() I am aware that some big mods for SH4 use models form several other games, without consequences so far. Most of these models have been re-worked heavily, however, the origin is still rather obvious. ![]() By the way, the St. Louis class was just an improved version of the Brooklyn class. So, why not trying to do the model yourself? @JapLance: 60 000 polys including all stuff? No big thing -- most of my destroyer models are in that range -- without weapons and lights! ![]() I think the total poly count of Le Fantasque is >120 000 in total (considering weapons from library files and repeated sub models). This is about 60 000 polys, without weapons, lights, and guard rails: ![]() I guess, it would look not too bad in WoWS ![]() |
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