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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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![]() Quote:
![]() It would take about ten of these to as TGA files and one could then edit one's menu_1024_768.ini file to have these as draggable charts. Do you mind GoldenRivet if I make these kind of TGA's from your translation and release the pictures? The TGA's could be added to the game relatively easy, and a little bit later I might even do the menu work at least for vanilla SH3.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#17 |
Subsim Aviator
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By all means, go right ahead
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#18 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Cool, it shouldn't take long to make the TGA's
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#19 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Here are the TGA's:
http://www.mediafire.com/download/ls.../prizerules.7z If you want them in the game, you need to edit them into your menu_1024_768.ini. (if you don't know how, read this guide: http://www.subsim.com/radioroom/down...o=file&id=3988) One day I might make a mini-mod out of this, but only for vanilla SH3.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#20 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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Any good ideas on how to simulate this in game? Obviously you can't make ships stop in game.
I use dice rolls a lot to simulate certain in-game things(time to refuel at supply ship/milk cow, time to dive when faced with an incoming aircraft, etc.) and I've toyed with the idea, when faced with a prize rule situation, of stopping and waiting, or maybe following, a neutral cargo ship for a random number of hours. I haven't really implemented anything as my careers are late war right now. I've played around a little bit with the JFO mod but never really implemented it as of yet. It looks like a great mod though.
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#21 | ||||
Subsim Aviator
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as per the prize regulations Quote:
also... ever see neutral ships venturing across the open seas with trucks or tanks or barrels of fuel or airplanes on their decks? well.... if you ever do according to the prize regulatiosn Quote:
and what about darkened neutrals traveling in enemy waters? Quote:
another way to simulate stopping and interrogation / inspection of the neutral is to follow the prize procedures 1. fire ahead of the bow 2. fire across the bow etc well if it doesnt stop sink it... but the problem with this is you end up sinking every neutral because in SH3 obviously they dont know to stop for you so in this case you could utilize the die roll as you have described
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#22 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#23 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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![]() Yeah, this is a great idea. I remember a post written by Sailor Steve where he described a method using dice rolls. I do not remember his method, but I thought it was ingenious. |
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