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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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MSTS, railsim/railworks, Trainz, flight sims, RPGs, you name it I play it.
![]() I like limited fuel but within reason, having to waste 2 or 3 hours of gameplaying time crossing the ocean isn't entertainment. There is a mod; http://www.subsim.com/radioroom/down...o=file&id=3539 Never tried it myself since I still have 1.4. |
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#32 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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I think your "GONE ASIATIC" mod will work for me. I can slip it into GFO nicely.
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a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#33 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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#34 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I love travellers mods. But I still can not understand someone running out of fuel.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#35 | |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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![]() I ran under GFO and at 2/3rds speed. I gave up completely and installed Sniper's "GONE ASIATIC" mode then started all over again with a new career. ![]()
__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#36 | |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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Half a tank should be more than enough to get home ![]() Me thinks you either have Bernard or a saboteur aboard, don't know which is worse tho ![]() PS_ what class sub are you in? |
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#37 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Weather can slow you down. It doesn't directly affect range, but it does take longer to get somewhere, so you use more fuel to go the same distance.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#38 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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It's been a long time, but as best I recall I did it with clocklike regularity when I first got the game. Attacked by Japanese planes every hour from 10 miles west of Midway to the Japanese coast, somehow they had more airplanes in the stock game than existed in the entire world. Then there were fuel leaks (? I think some damage caused fuel loss although no actual evidence of a leak) and failure to understand the correct speed for max range, combined with impatience to get it over with instead of spending 3 or 4 hours per night for a week in real time crossing the ocean while diving for constant air attacks. A lot of guys I knew back then gave up on the game when it was new because it seemed more of a slow cruise ocean crossing simulator than anything that would actually be fun.
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#39 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Yes you can lose fuel due to damage. I do not use the 1/3, 2/3 settings. I run at 10 knots and set it manually. You get the best mileage running it manually like that.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#40 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#41 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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No wrong buttons. I tried it about 5 or 6 times in different ways but could not get back from the South China Sea on a half tank.
I don't run 1/3 or 2/3 either. I run manually at 9 knots. !0 or more is far to fuel consuming for a Porpoise. I'm guessing I had a leak that was never found or fixed by damage control. I don't have an answer. I just started over with a new career and Sniper's mod. ![]()
__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#42 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#43 |
Engineer
![]() Join Date: Feb 2015
Location: Central Arkansas
Posts: 211
Downloads: 55
Uploads: 1
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I started in Perl and was unable to get to ANY port on a half tank. I tried to get to ever close port on the map from the South China Sea and all to no avail.
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__________________
a.k.a. Rick Silent Hunter 4 Gold v1.5 Intel core 2 duo @ 2.33GHz nVidia Gforce 8800 GTX 768mb 4 gigs ram w/4 gig virtual memory Windows XP Pro w/SP 3 on a 32 bit system At my age, 'Happy Hour' is a nap! |
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#44 | |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
Downloads: 21
Uploads: 0
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Midway to Bashi channel I run 13knots on the surface and if I have to dive because of aircraft I crawl her at 1/3 once I'm below 200. This not only saves me gas on recharging it also leaves me plenty of reserve battery to use if I do make contact while down. By the time I hit Bashi channel I have anywhere from 60-63% of my fuel load remaining. To clear my patrol area I stay at 2/3rds patrolling on the surface and 1/3 patrolling submerged. This leaves me plenty of fuel to patrol, go to a secondary, and make it back to Midway with my tubes empty. Some say 2kts submerged is too boring. TC takes the pain out of that as long as you pay attention to any TC lag to maximize your contacts with the enemy. Last edited by Pigboatcook; 03-23-15 at 07:31 AM. |
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#45 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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That's the main reason I made the mod in the first place. Early in the war the South China Sea is where all the action is, but the loss of US bases makes places to get fuel further and further away, and before the "rescue tug" mod the career was over if you couldn't make it to SOME port. Unlimited fuel takes ALL the challenge out of it, so this was a compromise.
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