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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
It's been a long time since I played, but I'll try to answer your questions. |
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#2 |
Gefallen Engel U-666
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rainChu!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > rainChu
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
you are giving interesting detail here ![]() But what do you mean with the above, do you mean High Persiscope during patrol? This may enhance the range of sight considerably to your advantage. Thx to clarify, XenonS |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Ah, TC = Time Compression
![]() I think x16 is ok, x32 will 'magically' make the escorts return directly over my position. As I played again a career with 95% realism I discovered some oddities in game play (In Realism, I leave the depth under keel gauge active to compensate for the patrol map that lacks precise depth data, contrary to real skippers which probably had much better data. This will only cost me 5%). Here some additional notes: Straights: You cannot navigate through some narrow straights (e.g. Sea of Japan) because the depth under keel is not enough even when surfaced. The only way to find out about those straights is to do some recon after setting up a hand-made mission (with the editor). Bug: Escorts are not aggressive when you do surface escapes: If you are further away than 2000 yards, escorts that have spotted you and are heading towards you will not fire, but you can fire at them with your deck gun... about 8 hits will reduce their speed enough so you can escape. At some point make a 60° turn to see if they will follow you, if not they have lost contact and go on straight for quite a while. So, for realism, just DON'T DO all this and dive if they spot you. Visibility: Your sub's visibility is not just a factor of your speed, aspect angle and weather/sea conditions. Good trained escorts may spot you at much further distances even at night. As said above be careful with moon light. Bug: Magic periscope: You can raise your periscope after dawn / sunrise and still see something (the map will also show precise ship positions). Bud Gruner clearly stated that scopes were useless at night. Again, for realism, DON'T USE YOUR SCOPE at night. Bug: Ship ID book This is well-known: don't leave your ship ID book open or the game will crash (Commander 1.3 edition). XS Last edited by XenonSurf; 03-25-15 at 10:51 AM. |
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I certainly agree with the guns complaints. The guns were way too powerful, and could be fired in rough seas. They aren't much better in SH4, really. |
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