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Old 03-16-15, 02:30 PM   #1
HertogJan
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Oooooh man... First I missed the battle of the Coral sea and now this...
I'm still on patrol, not due to be back for 4 weeks
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Old 03-16-15, 08:20 PM   #2
TorpX
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Quote:
Originally Posted by HertogJan View Post


Oooooh man... I'm still on patrol, not due to be back for 4 weeks
You can install and use the patch while at sea. Just make sure you disable your mods down to and including ISP. Then follow the directions, install, and re-enable your mods like before. The only file this patch changes is the scene.dat. Since it does not alter your boat, crew, or career, you can change this while at sea.

Of course, you can use the current ISP set-up. This patch is more or less a necessity for the S-class, but not so much for other boats.


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Old 03-16-15, 08:46 PM   #3
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I really enjoy ISP. It is a great mod for almost any mod list.
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Old 03-17-15, 03:30 AM   #4
HertogJan
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Originally Posted by TorpX View Post
You can install and use the patch while at sea. Just make sure you disable your mods down to and including ISP. Then follow the directions, install, and re-enable your mods like before. The only file this patch changes is the scene.dat. Since it does not alter your boat, crew, or career, you can change this while at sea.

Of course, you can use the current ISP set-up. This patch is more or less a necessity for the S-class, but not so much for other boats.


I haven't installed ISP yet... was waiting for the updated version but couldn't wait to start a career so here I am

I'll test then with and without the upgrade and see where my preference lies.
Ooh... and Thx for the Mod
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Old 03-17-15, 05:02 AM   #5
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Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
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Old 03-17-15, 09:05 AM   #6
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The wind speed will not preclude you from diving at all. Ballast is what is used to submerge no matter what the weather is. You use it on clear days and rough.

Wave height can extend submerging times by appearance because of the size of the waves.
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Old 03-17-15, 09:55 PM   #7
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Quote:
Originally Posted by james_nix View Post
Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
On my last patrol (S-class), I had a lot of trouble diving in 15 m/s winds. That is part of the reason I made the patch. I don't think you should have that much trouble in 8 m/s wind, though.

In high winds, I would use the crash dive. If that is not enough, you might try upping TC to 64x, until you get under (high TC nerfs the wave physics). I realize you can't do this in combat, however. Again, the patch should help.

The thing is, the wave mechanics are NOT realistic. We really need a new game, if we want them to be. Nodes are generated, and these push up against our subs and ships. They teeter on the points, but are not really floating in the 'water'. That is why large waves breaking over your bow, don't pull down your sub. The 'waves' (and I use the term loosely) only push upward, never downward.

This is just one thing of several I've noticed about the SH ocean. Alas, I don't see any way of fixing these things.

If you follow the directions/recommendations with the patch, you should have much fewer bad days at sea.




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Old 03-18-15, 05:05 AM   #8
HertogJan
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TorpX, got yet another question for you.

I have to say, first impression is astonishing, First thing I noticed directly after loading the game and going on deck is the sub rocks and rolls naturally, I only had fair weather up'till now so I can't tell how it will react in moderate or stormy conditions and can't wait the see whats gonna happen then.
A big thank you for that!


I've tested IPS with ISP 2.x_SW_Patch for TMO and I noticed the waves are moving at a slower rate, almost like it's in slowmotion?

Is there a reason you slowed the sea movement (waves) down by 'half?'... Tested 2xTC and it feels (at least to me) like its back to a more realistic movement.
I also checked to see if I was mistaken (altho I didn't need to.. its one of those things you notice right of the bat) and run the game without your Mod but with ISE v2 (without Scene.dat) and it's 'normal' again.



Will changing it back break anything?
And could you (if it doesn't break anything) tell me where to change those value(s) back, you changed so much I can't begin to search for it.
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Old 03-18-15, 05:57 AM   #9
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Nevermind, I found it (sensor.dat_Node 6_ 9.Env.Data_Sea speed: )
I set it to 0.08 and it looks perfect (set it to 0.1 but after consideration I tweaked it some and found 0.08 to be best).


One question remains, why did you change that setting, does it influence your Mod in any way besides wave speed?
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