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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() ![]() Oooooh man... First I missed the battle of the Coral sea and now this... ![]() I'm still on patrol, not due to be back for 4 weeks ![]() |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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You can install and use the patch while at sea. Just make sure you disable your mods down to and including ISP. Then follow the directions, install, and re-enable your mods like before. The only file this patch changes is the scene.dat. Since it does not alter your boat, crew, or career, you can change this while at sea. |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I really enjoy ISP. It is a great mod for almost any mod list.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 | |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() I'll test then with and without the upgrade and see where my preference lies. Ooh... and Thx for the Mod ![]() |
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#5 |
What's happenin' Cap'n'?
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Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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The wind speed will not preclude you from diving at all. Ballast is what is used to submerge no matter what the weather is. You use it on clear days and rough.
Wave height can extend submerging times by appearance because of the size of the waves.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
On my last patrol (S-class), I had a lot of trouble diving in 15 m/s winds. That is part of the reason I made the patch. I don't think you should have that much trouble in 8 m/s wind, though. |
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#8 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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TorpX, got yet another question for you.
I have to say, first impression is astonishing, First thing I noticed directly after loading the game and going on deck is the sub rocks and rolls naturally, I only had fair weather up'till now so I can't tell how it will react in moderate or stormy conditions and can't wait the see whats gonna happen then. A big thank you for that! ![]() I've tested IPS with ISP 2.x_SW_Patch for TMO and I noticed the waves are moving at a slower rate, almost like it's in slowmotion? ![]() Is there a reason you slowed the sea movement (waves) down by 'half?'... Tested 2xTC and it feels (at least to me) like its back to a more realistic movement. I also checked to see if I was mistaken (altho I didn't need to.. its one of those things you notice right of the bat) and run the game without your Mod but with ISE v2 (without Scene.dat) and it's 'normal' again. Will changing it back break anything? And could you (if it doesn't break anything) tell me where to change those value(s) back, you changed so much I can't begin to search for it. |
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#9 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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Nevermind, I found it (sensor.dat_Node 6_ 9.Env.Data_Sea speed: )
I set it to 0.08 and it looks perfect (set it to 0.1 but after consideration I tweaked it some and found 0.08 to be best). One question remains, why did you change that setting, does it influence your Mod in any way besides wave speed? |
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