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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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You are right.. I installed hsie for the first time and im going through the options and noticed the oxygen fix.. I will have to look into how it works properly as its going to really add a whole new dimension tactically!
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I have Stiebler's 4C on as well, and IIRC it seems Stiebler's CO2 settings are a lot more lenient than h.sie's.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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Hi All;
I've been running GWX 3.0 and staying submerged sometimes for 8 hours or more. My oxygen levels drop, of course, but come back up after a short run on the surface. Question: How much does the oxygen regenerate in a real boat? From what I've read it wasn't a good idea to keep using the emergency oxygen as it was hard to replenish if at all. In the sim, I'm not having any problems at all running deep and long at least once every three days or so, just to rest my crews. Any replies on this would be appreciated, thanks. I did a forum search on this topic and found some interesting threads, but no definitive answers. I have noticed, however that the oxygen level doesn't drop immediately but after a few hours. A bit confusing but sure not a game killer. I'm enjoying what I'm doing now very much, but as for ultimate realism, I just don't know. Cheers; ![]() Last edited by alpha_1; 03-30-15 at 02:44 AM. |
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#4 | |
Sea Lord
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![]() Quote:
There is no way to refill the oxygen tanks, except to return to a port and replenish. You can not refill while under way. When the tanks are empty, they stay that way until you return to port. Submarines did not carry the equipment necessary to extract oxygen from the air and store it. The oxygen in the air in the boat is a different story. Once you return to the surface and the hatches are opened, the oxygen is quickly replaced by exchange with the outside air. Takes a couple of minutes. Then you can dive again, but only until the oxygen level goes down to 17%. At that point, the crew has to get more oxygen, either from the tanks or from the atmosphere. AFAIK, neither the h.sie nor the Stiebler patches has any effect on CO2 accumulation. A search of the documentation for both does not find any reference to "CO2" or "carbon dioxide", except to state that the new oxygen gauge replaces the CO2 gauge. |
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#5 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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Thank you so much for clearing this up for me. I'm sorry guys, and it's no wonder I always find myself on KP Duty. I've been slowly immersing myself for about three weeks now, and I completely misread the CO2 gauge. I thought it was an oxygen gauge and that it was some kind of emergency supply. Stupid is as stupid does. Ahhhhhh, live and learn, eat humble pie once in a while, count your blessings, and proceed. So very glad these forums are here.
Thanks again! ![]() |
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#6 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Quote:
In the stock game, you get a CO2 gauge that slowly creeps into the red the longer you stay submerged. It does not model the atmospheric/compressed O2. You have to mod to get that. Steve |
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#7 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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Yup, I understand now, for sure. Running GWX 3.0 gives me the CO2 gauge, I believe. I haven't modded beyond that to this point.......along with SHCmdr of course.
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