![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
|
![]()
__________________
![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
There is a difference in effectiveness by depth (which SH3 doesn't model), but it isn't progressive in the way you describe - the differences of damage radius by depth are actually pretty small in the U-boat's operating range, probably not by 4 times as you describe but more like 1/4 at best for the fatal radius.
You have to also keep in mind that a depth charge actually has multiple effects that do damage, not just blast radius, and they're not all equally affected by depth. The higher water pressure actually magnifies some of the concussive effects for example. And you also have to keep in mind that any minor hull deformation or breach is going to be a lot more dangerous and damaging at depth. So in short, depth charges are not in any major way less effective based on depth. The main limitation on their effectiveness at depth is accuracy (caused by longer sink times). Anyway, to make the long story short - unless someone finds a workaround (sort of like h.sie with his .exe fixes), the problem is that SH3 doesn't really model anything about the water physics, and depth charges are just a basic area of effect calculation.
__________________
There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 03-13-15 at 10:58 PM. |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
|
![]()
THX to all mates, i will make good use of your informations and do some personal research on that issue.
@ Bl!tzKr!eg YESS MATE, we ARE talking about depth charges...sorry, my translation obviously was "germanized" a bit ![]() I think that's the reason i couldn't find related threads ![]() |
![]() |
![]() |
![]() |
#4 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
|
![]()
@ BL!TZ
Yeah, good infos, but it's like always with the submarine stuff: The more answers you get the more questions arise! |
![]() |
![]() |
![]() |
|
|