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Old 03-11-15, 01:09 PM   #11
makman94
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Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by TOY View Post
Hi Makman,

(My english is very poor.... so plz don't mind errors etc...)

Thank you so much 4 your fantastic mod, it work fine and well on my PC, the only "issue" (but is not very important... I'm just curious) is about the visual undewater, the seafloor don't have a fade out as show in the picture, it ends in a straight line.

Iit is normal? (or I assume is a limitation of the SH3 engine).

Thanks in advance.







hello TOY,

thank you too for your kind words

about your question: i don't 'see' underwater the same thing with you with MEP v5 installed. the following pics are showing the underwater vissibility in the navigation training mission with MEP v5:







my thought is that maybe is 3d driver or graphic cards theme (but i am totally noob on these themes for helping further).
the values that are responsible for the underwater fog fading are located in scene.dat at EnvSim>FogDistances>UnderwaterObjectsRelativeZMin and UnderwaterObjectsRelativeZMax
so try changing (increasing or decreasing) these values there to see if it is getting any better for you


off theme: a pic that i liked showing one of the new amazing ships (''Le Triomphant'') that ''The frog'' released (http://www.subsim.com/radioroom/show...php?t=218227):
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