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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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The search function is finicky at best. I rely on "partial photographic memory"
![]() ASN/G7 is in the gameplay subfolder page 1 or 2 and Urfish modstrike is not on subsim its in maiks archive http://www.subsim.com/radioroom/showthread.php?t=171019 |
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#2 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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Well, now that I have found it, I looked through the files and its basically an alternative to the RBs_Sh4_effects_for_SH3 mod (with some extra files). I am happy with RBs mod, but won't mind an improvement in the torpedo explosions. Can you help me with the files which I should pick from this mods archive to enhance my torpedo explosions. And whatever else you recommend over RBs mod. Thanks. Edit: Would be nice to make it look like this no!!
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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I was lazy replaced RB since after I did a side by side modstrike seemed to have all the files that RB had and some more. One of my side installs has them both activated and there are no negative effects as far as I can tell. Did RB first modstrike second on that one.
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#4 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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![]() Quote:
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#5 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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IF I had to wager a guess.
"Explosion.tga"s "expl_hallo.tga"s athe "explo.tga"s with the particles.dat |
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