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#1 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
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Actually, this is the second time this has happened with an Empire type, just brushed off the first time as an oddity.
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#2 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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Edit: sorry I went a bit off course below. But I also had this ship vanishing issue once with a task force, where I had crippled a Southampton Class Cruiser, which had slowed down to under 5 knots while its escorts had left at their 21 knots speed after not being able to find me... the cruiser was 6-7 kilometers ahead of me and was in my scope at around 3 degrees or so. I increased my subs speed to 6 knots and catch up a bit and maneuver around it to finish it. I increased time compression, and after a few secs brought it back to normal, but the cruiser had vanished. I couldnt find it, and the weather wasn't too bad, just light fog and I have 20km atmosphere. WTF happened?!! it obviously didnt sink, as no log entry... it just vanished...
I can confirm that I have had similar issues on at least two occasions in my current career. And both times, I could replicate the problem by loading a save and sinking the same ship (3 times). Once, it was a lone Heavy Merchant 01 (L01B from Merchant Fleet Mod 3.2) which i sank once with my torpedoes and 2 times with my deck guns to make sure its not a one off bug. Amazingly, once the deck gun crew stopped shelling the ship (because they knew the ship was going down), there was no 'She's going down' message and no log entry of sunk merchant. I even tried manually shelling the crap out of the dead ship, but no she's going down message. Basically the game stopped acknowledging that I sunk that merchant (and it was a British ship, so not a neutral). Second occassion, (another MFM) Tanker 02, which was travelling with another Tanker 01, and sunk them both with deck guns, but only Tanker 01 was logged and had the 'She's going down' message for. Tried it two times with deck guns, but no difference. And before anyone thinks its the two ships which are bugged, I have sunk many same named ships on other occasions, and they always log properly. BTW, anyone knows whats the penalty for sinking neutrals? their tonnage is still recorded in my log and final score, but i guess i get no renown for it (as if i needed more renown - but still, whats the penalty?).
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#3 |
Best Admiral in the USN
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I think I know what it is. You might be experiencing ghost ships of ships you've already sunk. It happens when you load and save within 50 or so miles of sinking you've caused.
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#4 |
Medic
![]() Join Date: Aug 2014
Location: New Orleans, LA
Posts: 166
Downloads: 40
Uploads: 0
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I didn't save during this convoy battle, it was all one shot. I've only had this with Empires though, no other ship has done this to me.
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#5 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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If that's a thing, that does explain the two Tankers occasion i mentioned above (as they were part of a convoy and I had sunk similar tankers in that convoy and later these two showed up on the same convoy path as if lagging behind the convoy by 20kms or so)... but one of the tankers did log while the other didn't. Regardless, this does not explain the Heavy Merchant 01 occasion, which was travelling alone and not sunk before...
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#6 |
Watch
![]() Join Date: Aug 2011
Location: CA-27
Posts: 28
Downloads: 82
Uploads: 13
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Sounds like The Mary Celeste,
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