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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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First, this the SH5 forum. SH3 questions should be asked in the SH3 forum.
Second, this thread is four years old. It would have been better to start a new thread - in the SH3 forum. Third, what you saw was a coastal Light Ship, a sort of floating lighthouse. They are not in regular SH3, but appear in GWX. They are listed as environmental objects just so you can't shoot them. They always have a tugboat beside them so you know how far away they are.
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Swabbie
![]() Join Date: Dec 2014
Location: Brazil
Posts: 8
Downloads: 69
Uploads: 0
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Hummm, thanks!
I'll pay more attention next time about the forum. ![]() |
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#18 | |
Nub
![]() Join Date: Dec 2015
Posts: 2
Downloads: 1
Uploads: 0
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Hello captains!! hehe, im totally new here! but not in game! hehehe.
First, sorry for my poor english, im spanish hehehe. - Second, i want to say, SH5 have SEVERAL keybinds unactive and those are REALLY useful! for example for auto Identify targets! even with TCD off!!!! In your "[game root]/data/Cfg" folder, open "Commands.cfg" with notepad and you will see there are A LOT OF USEFUL things with no keybind. In this case: [Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 StringID=1073 HasDelayedExecution=Yes This mean, no keybind hehehe, so I edited it with: [Cmd343] Name=WP_Identify_target Contexts=1 Key0=0x51,C,"Q" MnID=0x3F130002 StringID=1073 HasDelayedExecution=Yes This will add the Q key for identify the target, the only thing you need, is to AIM the ship (UZO or periscopes) and just press it!, you will see the keel depth is updated and also, if you have TDC on, you will can read the Full identification done. Another 2 intersting keybinds (I personally love them) are: [Cmd130] Name=Get_depth_under_sub_keel Contexts=1,15 Key0=0x58,,"X" MnID=0x3F250005 And [Cmd487] Name=Estimate_range_to_contact Contexts=1 Key0=0x5A,,"Z" MnID=0x3F280002 HasDelayedExecution=Yes This last "Z" key... just aiming with Periscope or Binoculars (red cross) will give you an exact distance to that target. IMPORTANT: ONLY accurate if TDC IS OFF!!!!!! no idea why... Note: The key itself need the code, for example for "Z" is 0x5A... you can find this values in Windows Character Map if you got it, if not try here (http://www.kbdedit.com/manual/low_level_vk_list.html) IM LOOKING FOR: in the Identify targets key... i want that full name appearing in the small chat log down/right, but im still missed in how to do that... any idea? Quote:
Well... i really love to keep investigating about missed (but existent) features, so I will advise if something interesting hehehehe. Enjoy! and Merry Xmas to everybody!! ![]() ![]() ![]() |
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