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Old 03-04-15, 01:54 PM   #1
brazuca22
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Default Mistery Ship in SH3

Guys, sometimes I come across a merchant that is not listed in the recognition manual. In fact, I can't even lock it on periscope or UZO!!
It's a red ship with two big lights on it's masts and is always escorted by a costal vessel...
Any idea?
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Old 03-04-15, 02:11 PM   #2
finchOU
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Quote:
Originally Posted by brazuca22 View Post
Guys, sometimes I come across a merchant that is not listed in the recognition manual. In fact, I can't even lock it on periscope or UZO!!
It's a red ship with two big lights on it's masts and is always escorted by a costal vessel...
Any idea?
Easter egg?
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Old 03-04-15, 03:48 PM   #3
Sailor Steve
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First, this the SH5 forum. SH3 questions should be asked in the SH3 forum.

Second, this thread is four years old. It would have been better to start a new thread - in the SH3 forum.

Third, what you saw was a coastal Light Ship, a sort of floating lighthouse. They are not in regular SH3, but appear in GWX. They are listed as environmental objects just so you can't shoot them. They always have a tugboat beside them so you know how far away they are.
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Old 03-04-15, 11:09 PM   #4
brazuca22
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Hummm, thanks!
I'll pay more attention next time about the forum.
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Old 12-26-15, 06:36 PM   #5
StrikeStriker
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Icon7

Hello captains!! hehe, im totally new here! but not in game! hehehe.

First, sorry for my poor english, im spanish hehehe.
- Second, i want to say, SH5 have SEVERAL keybinds unactive and those are REALLY useful! for example for auto Identify targets! even with TCD off!!!!

In your "[game root]/data/Cfg" folder, open "Commands.cfg" with notepad and you will see there are A LOT OF USEFUL things with no keybind.
In this case:

[Cmd343]
Name=WP_Identify_target
Contexts=1
MnID=0x3F130002
StringID=1073
HasDelayedExecution=Yes

This mean, no keybind hehehe, so I edited it with:

[Cmd343]
Name=WP_Identify_target
Contexts=1
Key0=0x51,C,"Q"
MnID=0x3F130002
StringID=1073
HasDelayedExecution=Yes

This will add the Q key for identify the target, the only thing you need, is to AIM the ship (UZO or periscopes) and just press it!, you will see the keel depth is updated and also, if you have TDC on, you will can read the Full identification done.

Another 2 intersting keybinds (I personally love them) are:

[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
Key0=0x58,,"X"
MnID=0x3F250005

And

[Cmd487]
Name=Estimate_range_to_contact
Contexts=1
Key0=0x5A,,"Z"
MnID=0x3F280002
HasDelayedExecution=Yes

This last "Z" key... just aiming with Periscope or Binoculars (red cross) will give you an exact distance to that target. IMPORTANT: ONLY accurate if TDC IS OFF!!!!!! no idea why...

Note: The key itself need the code, for example for "Z" is 0x5A... you can find this values in Windows Character Map if you got it, if not try here (http://www.kbdedit.com/manual/low_level_vk_list.html)

IM LOOKING FOR: in the Identify targets key... i want that full name appearing in the small chat log down/right, but im still missed in how to do that... any idea?

Quote:
Originally Posted by Zedi View Post
I don't want to open a new thread for this, so I use the most appropiate topic to ask around if is anybody here who can identify the ship from this image:



I failed to find it in the recon manual and also she had some weird floating issues. Found 2 of these in a large convoy just yesterday in the Artic Convoy campaign... Any idea?
About this... I think is a Troop Armed Merchant but not sure, in SH5 you need to destroy 5 in the German Blockage mission and... some ships appear ONLY in multiplayer mode or Historic missions.

Well... i really love to keep investigating about missed (but existent) features, so I will advise if something interesting hehehehe.

Enjoy! and Merry Xmas to everybody!!
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