![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
Edit: Thanks for the clarification. Any chance you could post some screenshots maybe highlighting the improvements? Is this GWX compatable and additionally it doesn't seem JSGME compatible :X
Last edited by RushTheBus; 03-04-15 at 12:36 PM. Reason: clarification |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() |
![]()
It looks to be JSGME ready. In spite of what the readme implies, the directory structure is straight SH3, so JSGME should tuck it right in. And, of course, back up all files that are over-written.
|
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
My apologies. This seems to have a load of conflicts with various other mods - GWX and the Merchant Fleet mods in particular. I appreciate you posting it, hopefully it helps the OP. I'm going to hold off myself for the time being.
|
![]() |
![]() |
![]() |
|
|