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Old 03-01-15, 01:42 AM   #1
sublynx
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What I hate the most about SH3 even modded as far as I can achieve is the near total lack of direction from BdU, and the very meager wolfpack action. I've been ordered shadowing a convoy maybe twice and have never seen or heard another U-boat attacking a convoy. A real U-boat might have had no sinkings but it would have been a part of a wolfpack group multiple times. H.sie's wolfpack addition and rudewarror's JFO mod are great advancements here but not enough.
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Old 03-01-15, 02:15 AM   #2
UKönig
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One of the complaints the war correspondent makes in Das Boot is that the U-boat has a terrible turning radius for several reasons. It's too long, too narrow, too slow, and its propellers are too close together, and the rudder surface area itself is too small.

too small a surface area on the rudder is what allowed the Titanic to graze the iceberg. That accident was caused when the watch officer reversed engines and *then* put the rudder hard over. The time took to reverse gear slowed the ship down and the too small rudder had less deflection effect to begin the turn in time. Ironically, the best maneuver in that regard would have been to speed up and then hard over. The way history records it is what you would do to ensure a collision. Of course, I can't really fault the guy for not wanting to smash their brand new flagship ocean liner head on into a mountain of ice...

Above all, speed is life. The faster you are going, the longer you will live. The best defense against an attack is: not be in range of it.
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Old 02-25-17, 10:27 AM   #3
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Quote:
Originally Posted by UKönig View Post
Ironically, the best maneuver in that regard would have been to speed up and then hard over.
Wow. If the officer had done that, he would have been called a "hero" !
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Old 02-25-17, 03:34 PM   #4
Von Due
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What I hate the most right now is the save game corruption bug that just hit my current career. If this extends to all my careers then to hell with this.
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Old 02-26-17, 06:27 AM   #5
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What I hate the most about SH3 is that it is very far from a simulation ! A good SH game should be built by historians and engineers.
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Old 02-26-17, 07:51 AM   #6
Von Due
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Quote:
Originally Posted by Kendras View Post
What I hate the most about SH3 is that it is very far from a simulation ! A good SH game should be built by historians and engineers.
I agree that SH3 is a game with an identity crisis. It wants to be a simulation but gets so much of it factually wrong that it more than anything simulates a fantasy submarine in a fantasy war setting. It wants to be a point and shoot for the casual gamer and sales volumes but is too complex for the casual gamer to be interested.

Luckily the modders have done spectacularly in turning this game into something that could pass for a WW2 submarine sim. At least, it's the closest thing the gaming world has ever come a WW2 war in the Atlantic sim. Now we need a true sim. DCS quality *drool*. My amateur marketing analysis and sales analysis however tell me that game will never come to be.

Last edited by Von Due; 02-26-17 at 11:33 AM.
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Old 02-26-17, 08:15 AM   #7
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Your all right gentlemen,

Thank goodness there's mods to play. Like good old NYGM.

How about it?
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Old 03-01-15, 07:43 AM   #8
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Very interesting info guys! Learning alot here
My weak contribution is that I know with aircraft there's a specific speed (different for each aircraft) for optimum maneuvering. I think it's called cornering speed (might be wrong). I'm guessing ships also have this 'sweet spot' speed for best performance.

Quote:
Originally Posted by sublynx View Post
What I hate the most about SH3 even modded as far as I can achieve is the near total lack of direction from BdU, and the very meager wolfpack action. I've been ordered shadowing a convoy maybe twice and have never seen or heard another U-boat attacking a convoy. A real U-boat might have had no sinkings but it would have been a part of a wolfpack group multiple times. H.sie's wolfpack addition and rudewarror's JFO mod are great advancements here but not enough.
That's where Aces Of The Deep really shines. Real dynamic communications with BdU and other boats.
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Old 03-01-15, 11:02 AM   #9
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I don't really "hate" anything in SH3. I do dislike several things, though, especially the 'crew management'. I'll give them some slack because this was the first sub sim to actually have a crew at all. They did fix that for SH4, but so far the best option for SH3 is to just turn the whole 'fatigue' thing off.
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Old 03-01-15, 11:31 AM   #10
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SH3 with GWX 3.0

Antiquated map and size compared to SH4 and SH5 is my only gripe.

Just seems like a lot of wasted screen space.

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Old 03-01-15, 01:46 PM   #11
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Corrupt saves
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Old 03-01-15, 06:28 PM   #12
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http://uboatarchive.net/Manual/Manual.htm

Check out page 17 & 18. The speeds for the given engine telegraph and RPMs are on page 14.

Unfortunately, the the to reciprocal heading data for submerged isn't available, but I think the rest kinda helps drawing a good mental picture of what a VIIC can do.

Turning a small circle doesn't mean much if it takes nearly 3 minutes to turn 180 degrees.
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Old 10-27-19, 11:27 AM   #13
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A lot of the problems listed by the op and others can easily be fixed via either SH3 Commander and/or simple editing of the relevant .cfg files.

At least one valid complaint, the helmsman still at their stations when on the surface (let alone their hands at the wrong controls) can be fixed with a mod. I don't remember where I got it but I can post it if needed.
It adds more food hanging, water drip, changed interior camera view, and the above helmsmen moving. It does not have all the options FlakMonkey's work does.
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Old 03-02-15, 12:28 AM   #14
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sorry i had to delete this reply because i uploaded it in the wrong thread..sorry

Last edited by Nemo66; 03-02-15 at 12:35 AM. Reason: posted in the wrong tread sorry
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