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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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YESSS Baby, that's what i'm talking about!
Ooh my god, how i would love to play this Gibraltar mission! Sounds so exciting man! Have you heard about the new online place called "Tunngle" ? I have registered (for free) there yesterday, and they had an SH 2 channel too. I did not get the site to work properly but i think i was too stupid. I will give it another try the next few days to come. Maybe we can play SH2 / DC missions there, but as far as i remember there was no mission editor with SH2/DC? So it might be a problem to create Sub vs DC missions.... ![]() If we are really unlucky, only UBI has the missions we would need, oh my god, what a thougt... ![]() I only played SH2/DC at UBI i think, but maybe the missions were ingame, i don't really remember, it's 10 years or more ago.. ![]() BUT I WILL NEVER FORGET THE FUN I HAD ![]() ![]() ![]() |
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#2 | ||
Eternal Patrol
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I find SHII and DC to be severely lacking in the realism department, but that is mainly due to the mission-based campaign structure and has nothing to do with multiplayer. If things were to get properly organized I would certainly be willing to play again.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
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Mission text from Gibraltar Mission:
(Interop) Gibraltar This is a Destroyer vs. U-boat Scenario for up to three players on each side. U-BOAT COMMANDERS: Your mission is to navigate at least one of your ships to the objective point on the Mediterranean side of the Straits of Gibraltar. When a U-Boat reaches this point, your side wins the game. DESTROYER COMMANDERS: Your mission is to prevent the U-Boats from reaching the objective point. You must sink all U-boats in order to win the game. The Blue team consists of Bagley-class destroyers. The Red team consists of Type VIIC/41 U-boats. Good luck! I would be down to play a Destroyer Captain. Last edited by tmccarthy; 03-01-15 at 04:24 AM. |
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#4 |
Eternal Patrol
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I played that mission once as a destroyer. Sometimes people would take advantage of the Messerwetzer feature that allowed you to drive the boat like an airplane. I scored a kill on one of the U-boats when he tried to race from deep water to periscope depth and surprise me. He was the one surprised when he overdid it and surfaced. I immediately locked the director onto him and four 4" guns made short work of him.
On the other hand I once rushed over to investigate a contact - right into the loving arms of a torpedo. ![]() We also had a u-boatman report that he was out of the game. It seems he had put his planes to full rise and forgot to center them once he was coming up. The boat tried to do a loop and when he was vertical everything broke loose and he sank. One of the features I like the most is the way that the subs can't talk to each other unless they're surfaced, and then the destroyers get an HF/DF warning. Of course TeamSpeak negates that now.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Bosun
![]() Join Date: Sep 2004
Location: munich, germany
Posts: 68
Downloads: 14
Uploads: 0
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Yeah Steve, its true, there's nothing more satisfying than to sink a cheater with a stock/fairly patched game! Definitely know what you mean, sir
![]() I did this a lot with cheater subsimmers on SH3 sub v sub. Usually cheaters overestimate their personal capabilities and underestimate what an experienced, tactically skilled captain can do. But that's why they become cheaters i think; they don't give themselves time to gain experience and want to win instantly with some gruesome and ridicolous mods. But that doesn't always work out the way they imagined... ![]() I agree to 100% about the surfaced messages/Teamspeak issue ! Last edited by Nemo66; 03-02-15 at 01:04 AM. Reason: forgot something |
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#6 |
AtlanticCampaignSurvivor
Join Date: Nov 2010
Location: California
Posts: 10
Downloads: 198
Uploads: 0
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That was a gun time in the old Wolfpack League. Made a lot of friends there and had some great times in the water. Depending what time zone you were in depended upon what flotilla you were assigned to. It had been nice actually meeting some of my shipmates in person!
Nothing beats the thrill of going up against a human, they are so unpredictable. I remember SailorSteve from those days (I was Jochen then).
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#7 |
AtlanticCampaignSurvivor
Join Date: Nov 2010
Location: California
Posts: 10
Downloads: 198
Uploads: 0
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Since my post below I went back to my little cache of SHII files I have kept over the years and forgot just how unstable it was right out of the box (remember when computer games were still boxed and placed on a shelf in a store? LOL). There were one tweak after another to get it to be the best experience ever. One individual, Duane Duetel spend countless hours work on the fixes needed for a stable platform for both with SHII and DC. In fact the members of the Wolfpact League and here at Subsim donated money to help defray his cost in working on the fixes. I think it wore him out, spending countless hours on the project. It appeared that not long after he did all he could with the project, he disappeared. Duane, in my opinion, did more for the players with SHII/DC than anyone else. He even got permission from UBI to make the changes needed to advance the game among the group. Very interesting times..........
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#8 |
Watch
![]() Join Date: Dec 2012
Location: Alberta, Canada
Posts: 29
Downloads: 0
Uploads: 0
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Nice story dude, sounds like you had fun.
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"A ship is always referred to as a 'She' because it costs so much to keep one in paint and powder." - Admiral Chester W. Nimitz, Commander in Chief of the Pacific Fleet |
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