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Old 02-26-15, 01:33 AM   #1
Warren Peace
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It hasn't happened to me at all, I start running for home when fuel levels hit about 40%, gives quite a bit of breathing room.

That being said, if it did happen, I'd probably berate myself for being an idiot. Then curse, a lot. If that career had been going particularly well, I might even cry a little bit...

Then I'd suck it up, kill off that career, and go back to captaining an S-boat or Porpoise in 1941, most likely being sent to the bottom before making any real contribution to the war effort.

Alternatively, load up OM and become the bane of the North Sea in my Type IID dinghy.


Oh, I'm back by the way, hi everyone!
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Old 02-26-15, 09:45 AM   #2
les green01
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i ran out about 30 miles from base but had a full battery charge so submerge and coasted it home lesson learn after a contact kick it back down to 1/3 or 2/3 not standard before hitting tc
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Old 03-18-15, 11:24 PM   #3
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Quote:
Originally Posted by les green01 View Post
i ran out about 30 miles from base but had a full battery charge so submerge and coasted it home lesson learn after a contact kick it back down to 1/3 or 2/3 not standard before hitting tc
I'm getting exceptionally good fuel mileage when running at 9 knots while running TC. That's 1 knot less then Standard, BTW. Any faster, (10 or more knots), and there seems to be a hole in the tank.

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Old 03-19-15, 12:23 AM   #4
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"I need a port in the Philippines"

Try my "GONE ASIATIC" mod.

http://www.subsim.com/radioroom/down...o=file&id=4358

Also works with Pearl careers, you won't get the action at the beginning but can still refuel and reload at the secret bases.

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Old 03-20-15, 06:02 PM   #5
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Quote:
Originally Posted by Sniper297 View Post
"I need a port in the Philippines"

Try my "GONE ASIATIC" mod.

http://www.subsim.com/radioroom/down...o=file&id=4358

Also works with Pearl careers, you won't get the action at the beginning but can still refuel and reload at the secret bases.
OK, I'll try it with a new career. It doesn't work while in an existing career in SH4 v1.5 Gold.

(I see you get around, Jim. MSTS?)

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Old 03-20-15, 08:19 PM   #6
Sniper297
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MSTS, railsim/railworks, Trainz, flight sims, RPGs, you name it I play it.

I like limited fuel but within reason, having to waste 2 or 3 hours of gameplaying time crossing the ocean isn't entertainment. There is a mod;

http://www.subsim.com/radioroom/down...o=file&id=3539

Never tried it myself since I still have 1.4.
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Old 03-20-15, 09:22 PM   #7
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I think your "GONE ASIATIC" mod will work for me. I can slip it into GFO nicely.

Thanks,
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Old 02-26-15, 09:47 AM   #8
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SH1 had two little markers on the fuel gauge. In SH1 you were teleported to and from your patrol area. The needle was always on the first marker when you started, showing you that the amount of fuel you had used getting there. All you needed to remember was to click the 'Go Home' button before the needle reached the second mark.

That all went out the window if you started at Manila in an 'S' boat. The needle was showing a full tank. I scooted around and did my duty until the needle was just above that lower mark. Hit the button and got told the Philippines had fallen and my base had changed to Surabaya. Of course I didn't have anywhere near enough fuel to get there and my career was over.
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Old 02-26-15, 05:04 PM   #9
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There's one way of knowing when to leave.

After you plotted your course and reached your patrol area hover the mouse over the fuel bar, it will tell you how much you've used up.
You'll need at least that amount of percentages to get home, some times you'll be able to refuel at a friendly port, recalculate form your patrol area to there.

Fictional example:
Start from Pearl, plot a course to Midway and refuel, plot a course to your patrol area and note the number of Nm to it (say 10.000Nm). On arrival, your fuel gauge has dropped to 85%, it took you 15% fuel to get from A to B (A being Midway cause you topped off there).
Bingo fuel is going to be at 15% you think... Think again you'll need to recharge your batteries after each dive and that uses up fuel, add 10% to it and you'll have your Bingo fuel.
You'll probably get more than one patrol area to investigate so after you set course from B to C, D or E..... redo the math each time but keep in mind... don't forget to add 10% for recharging your batteries!

You can also look at it form another angle....
In our fictional example going to our patrol area was 10.000Nm adding 2500Nm for battery recharge made 25% fuel consumption, round trip would be less than 50% fuel consumption (only count battery recharge once!) plenty of room to maneuver as long as you keep calculating form last waypoint (being new patrol area) to home or friendly base no exceeding 12.500Nm.

Also, check distance to friendly ports by plotting a course to it and redo the math again, this is particularly helpful if you get send to a area and you'r wondering if you can make it back home or not.
Side note: most friendly ports will eventually be conquered so take note of the Radio reports, no point in sailing for 5 days to a 'used to be friendly port' if you already got the message 3 day's ago saying Manila is being run over or something like that.
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Old 02-27-15, 01:15 AM   #10
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Question: How do I know a friendly port from an enemy port? Is it the ones with the anchors?
I need a port in the Philippines.

Had to return for more "bullets" and fuel before I can go to my next assignment.

Had to cut my trip a little short. It says 19/100 and I'm not there yet.
Kept running into enemy ships that needed sinking.



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Last edited by thegrindre; 02-27-15 at 01:26 AM.
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Old 02-27-15, 02:22 AM   #11
HertogJan
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Yes, the anchors are the places where you can refit at, the tilted anchor is your homebase.

_ Quick few question tho, what kind of speed setting do you uses to get from A to B, what speed do you set when patrolling and while I'm at it... what submerged speeds do you use?

I haven't played Stock in a while but by the looks of it you're guzzling fuel, I used to be able to do at least 4 patrols in the area and easily make Pearl without a stop at Midway.
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