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Old 02-24-15, 06:15 PM   #1
HertogJan
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Take out your pedals and start rowing guy's, THAT'S A ORDER!!!

PS_ Hope you're not that far out of home port.



J/K
Either consider this career lost or do the spoiler MikeMike47 suggests... Oh and try to explain that to SUBCOM
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Old 02-24-15, 06:46 PM   #2
razark
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One possibility I've heard of:
Submerge and run on battery.
When the battery gives out, surface.
Even though you're out of fuel, the battery still recharges.

It's slow going, but I've heard of people making it back to port this way.
I remember reading about one boat that was heavily damaged. The crew tried to rig up a sail to get closer to land before scuttling the boat. Can't remember which one it was right now.

Edit:
USS Grenadier (SS-210)
After thirteen hours stuck on the bottom at 270 feet:
Quote:
The electricians and engineers continued working to restore propulsion from the diesel engines, but both shafts were too badly damaged. At 0400 hours the next day, they informed Fitzgerald that the propulsion system was too far gone to be restored. Fitzgerald had his men begin working on a sail that might be able to move Grenadier closer to the beach, so the men could disembark and she could be blown up. But the sail was not effective in the still, tropical air.
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Old 02-24-15, 07:03 PM   #3
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I had a Salmon class get the snot knocked out of it off of Okinawa. Batteries back to Midway or Johnston would have put us there in about late 1948/early 1949. Thus ended that career.
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Old 02-24-15, 08:38 PM   #4
merc4ulfate
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I have never heard of anyone recharging on the surface without diesel engines running. No decent mod would have that.

You have two options depending on which mods you run.

Traveller made some mods and one has an SOS feature. If you run out of fuel or your to damaged to keep going you can send and SOS and you pop back into port with a renown penalty.

Version two ... you start a new campaign.
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Old 02-24-15, 09:34 PM   #5
razark
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Quote:
Originally Posted by merc4ulfate View Post
I have never heard of anyone recharging on the surface without diesel engines running. No decent mod would have that.
It wasn't a mod. It was a flaw in the stock game that would very slowly recharge the battery without fuel usage.
It might have existed only in the pre-1.5 versions. It's been a long time since I've seen it mentioned.
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Old 02-24-15, 09:50 PM   #6
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Go to the bilge. Grab a rat burger and bilge brew.

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Old 02-25-15, 12:20 AM   #7
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Quote:
Originally Posted by razark View Post
It wasn't a mod. It was a flaw in the stock game that would very slowly recharge the battery without fuel usage.
It might have existed only in the pre-1.5 versions. It's been a long time since I've seen it mentioned.
I never bothered to test earlier versions, but in developing ISP, I played around with the batteries quite a bit, and it won't work with v1.5. You do need fuel to recharge batteries (thank God!).

What does happen is that when you submerge and run on the battery, it never quite gives out. It will, after much running, go down to 2%, then 1%, but never to zero. So, you could, in theory run submerged as long as you can, surface for some air, submerge and run again, over and over. It would be very slow, however. You can't go fast on a 1% battery level. Of course, it is a major physics flaw; the batteries are totally screwed up.

Personally, I would just start another career. You could consider that your commander went to the surface Navy, like many sub commanders did.


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Old 02-25-15, 01:08 AM   #8
razark
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Quote:
Originally Posted by TorpX View Post
I never bothered to test earlier versions, but in developing ISP, I played around with the batteries quite a bit, and it won't work with v1.5.
Interesting. Like I said, it's been a while.

Quote:
Originally Posted by TorpX View Post
the batteries are totally screwed up.
Meh. It's just submarines. Accurately modeling the batteries is not worth the time. After all, how often do diesel boats use batteries?


Sometimes, I miss the old subsims. I think the folks that developed SH4 should have spent a lot of time playing SH1.
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Old 03-19-15, 11:18 PM   #9
ssjtoma
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Quote:
Originally Posted by razark View Post
One possibility I've heard of:
Submerge and run on battery.
When the battery gives out, surface.
Even though you're out of fuel, the battery still recharges.

It's slow going, but I've heard of people making it back to port this way.
I remember reading about one boat that was heavily damaged. The crew tried to rig up a sail to get closer to land before scuttling the boat. Can't remember which one it was right now.

Edit:
USS Grenadier (SS-210)
After thirteen hours stuck on the bottom at 270 feet:
lmao!!!!! Thats funny!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 03-20-15, 12:03 AM   #10
Sniper297
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Dunno if American or British subs ever used it, but German U-boats in both wars were issued sails and articulated masts for emergency use. I only recall reading one story about actual usage, can't remember which book.

Another item - in the sub type SIM file (Silent 3ditor again) the range submerged is all screwed up and not worth tinkering with. But the surfaced range and the speed to obtain that range is straightforward and works like you'd expect. So if you want to increase max range and/or change the max range cruising speed from 10 to 12 or even 15 knots, that works fine. I increased all of mine to 15 knots for max range because I get enough tedium in real life without having to put up with it in computer games.
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Old 03-20-15, 03:41 PM   #11
YonMaruIchi
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I've only run out of fuel once when I calculated the fuel I'd have left over when I made it back to port would be about 5% (cutting it close) and suddenly ended up driving through heavy seas unawares for several hours. Needless to say I ran dry well before I made it to port.

However I remember submerging and making it back at an extremely slow 1kt after the battery ran out. I'm not sure which mod configuration this was but I definitely remember it happening. That 1kt even on the highest time compression took quite a long time. I had to surface whenever CO2 levels got too high.

So depending on what your setup is I'd try that. I figured it was realistic in that even though the batteries are dead manpower could suffice in either recharging them or manually turning the props? Maybe I'm wrong but I can't see how it's not possible in safe waters (outside of Aussie port)

I decided to continue the campaign using that explanation. Of course I think a tug would've had come IRL.
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Old 03-20-15, 05:53 PM   #12
Longknife
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I wish I would have seen this thread a few days ago. My beloved Pigboat ran out of fuel 42mi from Freemantle & I ended up deleting the campaign. Shame too, I was having an amazing patrol.

One of the things that amazes me is the dramatic effect sea state can have. Coming back from the Java Sea to Freemantle in high seas used nearly 50% fuel (my sub was somewhat damaged so that may have played a part) Same trip in calm seas is more like 20%. This is in a Pigboat at 6kts.
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