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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() ![]() Take out your pedals and start rowing guy's, THAT'S A ORDER!!! PS_ Hope you're not that far out of home port. J/K Either consider this career lost or do the spoiler MikeMike47 suggests... Oh and try to explain that to SUBCOM ![]() |
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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One possibility I've heard of:
Submerge and run on battery. When the battery gives out, surface. Even though you're out of fuel, the battery still recharges. It's slow going, but I've heard of people making it back to port this way. I remember reading about one boat that was heavily damaged. The crew tried to rig up a sail to get closer to land before scuttling the boat. Can't remember which one it was right now. Edit: USS Grenadier (SS-210) After thirteen hours stuck on the bottom at 270 feet: Quote:
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#3 |
A-ganger
![]() Join Date: Jan 2015
Posts: 74
Downloads: 21
Uploads: 0
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I had a Salmon class get the snot knocked out of it off of Okinawa. Batteries back to Midway or Johnston would have put us there in about late 1948/early 1949.
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#4 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I have never heard of anyone recharging on the surface without diesel engines running. No decent mod would have that.
You have two options depending on which mods you run. Traveller made some mods and one has an SOS feature. If you run out of fuel or your to damaged to keep going you can send and SOS and you pop back into port with a renown penalty. Version two ... you start a new campaign.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#5 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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It might have existed only in the pre-1.5 versions. It's been a long time since I've seen it mentioned.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#6 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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Go to the bilge. Grab a rat burger and bilge brew.
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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I never bothered to test earlier versions, but in developing ISP, I played around with the batteries quite a bit, and it won't work with v1.5. You do need fuel to recharge batteries (thank God!). |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Meh. It's just submarines. Accurately modeling the batteries is not worth the time. After all, how often do diesel boats use batteries? ![]() Sometimes, I miss the old subsims. I think the folks that developed SH4 should have spent a lot of time playing SH1.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
Watch
![]() Join Date: Feb 2015
Location: Arizona
Posts: 22
Downloads: 14
Uploads: 0
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#10 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Dunno if American or British subs ever used it, but German U-boats in both wars were issued sails and articulated masts for emergency use. I only recall reading one story about actual usage, can't remember which book.
Another item - in the sub type SIM file (Silent 3ditor again) the range submerged is all screwed up and not worth tinkering with. But the surfaced range and the speed to obtain that range is straightforward and works like you'd expect. So if you want to increase max range and/or change the max range cruising speed from 10 to 12 or even 15 knots, that works fine. I increased all of mine to 15 knots for max range because I get enough tedium in real life without having to put up with it in computer games. |
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#11 |
Watch
![]() Join Date: Feb 2015
Posts: 15
Downloads: 20
Uploads: 0
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I've only run out of fuel once when I calculated the fuel I'd have left over when I made it back to port would be about 5% (cutting it close) and suddenly ended up driving through heavy seas unawares for several hours. Needless to say I ran dry well before I made it to port.
However I remember submerging and making it back at an extremely slow 1kt after the battery ran out. I'm not sure which mod configuration this was but I definitely remember it happening. That 1kt even on the highest time compression took quite a long time. I had to surface whenever CO2 levels got too high. So depending on what your setup is I'd try that. I figured it was realistic in that even though the batteries are dead manpower could suffice in either recharging them or manually turning the props? Maybe I'm wrong but I can't see how it's not possible in safe waters ![]() I decided to continue the campaign using that explanation. Of course I think a tug would've had come IRL. |
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#12 |
A-ganger
![]() Join Date: Feb 2015
Location: Northern KY
Posts: 80
Downloads: 66
Uploads: 0
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I wish I would have seen this thread a few days ago. My beloved Pigboat ran out of fuel 42mi from Freemantle & I ended up deleting the campaign. Shame too, I was having an amazing patrol.
One of the things that amazes me is the dramatic effect sea state can have. Coming back from the Java Sea to Freemantle in high seas used nearly 50% fuel (my sub was somewhat damaged so that may have played a part) Same trip in calm seas is more like 20%. This is in a Pigboat at 6kts. |
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