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Old 02-23-15, 09:22 PM   #1
razark
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Here's my standards. They're not rigidly adhered to, more of a guideline.

Far outside enemy waters (Australia, Midway to Pearl): As high as I can, decreasing near port
Outside enemy waters: 2048
Near enemy waters: 1024
Transferring between patrol areas: 512
While actually patrolling: 256
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Old 02-23-15, 09:38 PM   #2
Crannogman
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Quote:
Originally Posted by razark View Post
Here's my standards. They're not rigidly adhered to, more of a guideline.

Far outside enemy waters (Australia, Midway to Pearl): As high as I can, decreasing near port
Outside enemy waters: 2048
Near enemy waters: 1024
Transferring between patrol areas: 512
While actually patrolling: 256
I've never had an issue automatically coming back to real-time on contact, so I generally crank it as high as I can
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Old 02-23-15, 10:15 PM   #3
razark
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Quote:
Originally Posted by Crannogman View Post
I've never had an issue automatically coming back to real-time on contact, so I generally crank it as high as I can
There has been some theorizing that you miss contacts if you're running on high time compression, in addition to aircraft appearing so fast that they're already right on you before time compression shuts off. Near port, I turn down time compression because the game gets jumpy while calculating all the traffic.
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Old 02-23-15, 10:27 PM   #4
merc4ulfate
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I run it at 8000 and if it gets jittery then I hit backspace to drop it to 1.
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Old 02-23-15, 11:46 PM   #5
jakjack
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Max 4096 (open water long distance travel)
Near land 256
Hunting 64
Home waters 2048
Enemy waters 1024

And I only increase time compression on the nav and attack map screens
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Old 02-24-15, 02:09 AM   #6
TorpX
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Before, I would use maybe 128x or 256x; no set rule really.

This career, 32x on surface, 64x submerged, no more.
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Old 02-24-15, 04:48 AM   #7
HertogJan
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1024 in friendly waters (hard set in .cfg file)
256 in enemy waters
64 in patrol aria and coasts
up to 8 when attacking or evading

The 256 and 64 are for the lag by the chronometer/ stopwatch when a convoy or task force enters my zone. It will still happen but I won't be able to hear them via Hydro's yet and make me guess where to go to (which is the best I can do to not use this bug). Any higher and the convoy would have traveled to far in my zone.
As soon as I see the chrono. lag, I press Backspace to pause the game for 10sec. to let the graphics 'catch up' so to speak (this became a habit cause I used to play with higher TC in the past and needed to do that) and hope to get lucky.
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Old 02-25-15, 10:53 AM   #8
Admiral Halsey
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Quote:
Originally Posted by merc4ulfate View Post
I run it at 8000 and if it gets jittery then I hit backspace to drop it to 1.
Same here as that only happens when you're near a Task Force or a Convoy. This isn't SH3 where going at max TC causes you to miss stuff. Though personally I do run SH3 at max TC and never had a problem myself so i'm thinking the missing stuff is more how fast your computer can process it then the game itself.
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