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Old 02-22-15, 03:59 AM   #1
Pisces
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My take on this is that you do need to apply the "Fix for GWX3" after the Widescreen SA (Stand Alone) mod. As is written in the readme of the fix dated 17th december 2013. It shouldn't hurt that much. If the game doesn't work once you did then it is easily reverted with JSGME. Just make sure you do a few test patrols before dedicating your playtime to an entire campaign. (Caveat: have not used these mods myself lately. So no personal experience in the right way of installing it.)

It doesn't say what changes it made, but I guess he found some bugs after the release of the standalone version in may that needed squashing to make it behave with GWX3 as he intended.
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Old 02-22-15, 05:00 AM   #2
Tyro
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Yeah, that seems the most plausible set of circumstances for the creation of the FIX file.

I was rather hoping to avoid testing the two possibilities. I've got experience writing mods and playing with mods for a good many games, and I know that sometimes you just need to test things on your own, but it's a daunting task to start playing a game by testing a bunch of mods -- you don't really know what you should be looking for, aside from CTD's and the like.

Still, no one has chimed in with specific answers, so I think you're right: best to just try it and see.
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