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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Yes. But with the added caveat that the game is probably a severe approximation of it. Dr. Sid's measurements and tests ( search for his threads) suggest that it's modeling is fairly simple. But does reflect the various sound transmission path types. So use this tool to understand what happens in real life. The game does not do this raytracing
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