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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Best Admiral in the USN
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#2 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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I love the name great thinking Bull.
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#3 |
Eternal Patrol
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I thought I'd give this a little boost. We'll see how it goes.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Best Admiral in the USN
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Where are the ambient and surface ship sounds stored for the sonar station if your manning it yourself? Are the sound files wavs? What format are they in and can Audacity be used to edit them. I have an idea for a sound mod for the sonar.
This is a question for the american side and the german side. Just in case they are different. Cause I do not know ... and I'm a non-modder. Nonmodder ![]() ![]() ![]()
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Is there a maximum sound clip length for the ambient wav files?
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7 | ||
Best Admiral in the USN
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Quote:
Sound files are wavs. Again don't know yet on both. I'm pretty sure they're the same for both sides. Don't know yet but pretty sure there is. |
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#8 | |
GLOBAL MODDING TERRORIST
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I'd think SH4 would be OK with large files also. Best way to know for sure is place a large file in-Game and see if it crashes. |
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