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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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![]() Quote:
Indeed, you are saving me a little time. I have two questions : - What is exactly the surface draft ? I can't translate it into French. - What does happen if you increase the mass of a ship ? |
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#17 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Surface draft is surface draught. (Shorter to type. |
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#18 |
GLOBAL MODDING TERRORIST
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I've never seen a way to define all Units in a simple way.
Some take tweaking in an area that others don't like. Any Unit should be tested in Game to get the actions you want. If anyone can give us the actual math to prove a universal 'Magic Combination'? I'm all Eyes. |
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#19 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Well, it depends on what you mean by simple or universal. On some aspects I was able to develop a mathematical guideline, and on others not. For instance, for the relationships of the file parameters and acceleration and speed, I was faced with, perhaps, having to do a series of tests, for each and every vessel in sh4, or develop a formula that I could apply to these vessels. If the number of vessels had not been large, it might have been easier to do the former, but with a large number of ships and subs, I didn't want to rely on trial and error methods. |
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