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Old 02-11-15, 09:41 PM   #11
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
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Quote:
Originally Posted by BigWalleye View Post
I must say that I have never seen the behavior you describe.
Neither did I, until I made the sub. draft changes.

Of course, any mod that's been used for a while will not have this problem; if it did, it would have been corrected already.

Quote:
Every ship class in NYGM and every ship class in MFM 3.2 has a Submerged Draft value substantially greater than its Surface Draft value.
There was no problem, as long as the sub. draft was high enough. It is just much easier, imo, to set them at 0, rather than play around with them to see exactly what they should or could be. I never bothered to try to determine exactly how high they needed to be to avoid the issue.

Haven't you ever noticed that a sinking ship will slowly settle, hanging on, until, at a certain point it "let's go", and sinks? Well, if the submerged draft is too shallow, it will not "let go". The game has some criteria, so it knows when a ship is a sunken vessel.


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