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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Right you are BigWalleye. They were bugged when the sim first came out, and AFAIK were never fixed. It is best if you just forget they are even there.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#2 |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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Thankyou very much for this mod. Been able to get it work perfectly with very little fiddling. In fact it almost worked perfectly with just SH3 + GWX3, except the solo stopwatch dial on the attack periscope, but the notes provided in one of the later posts sorted this as well!
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#3 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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I can't get this mod to work at all.
I tried a stock SH3 install (HD was reformatted recently) and with the Mod files for this res fix the game loads up but the menus are half cut off on the screen so you can't progress forward (single missions screen for instance). Added in the d3d9 files in the separate DL and the game crashes on startup. The error states is an msvcrt.dll error. What am I doing wrong? I have a GTX 680 Classified videocard if htat helps at all.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-22-15 at 01:36 PM. |
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#4 | |
Sea Lord
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"This mod is built on top of NYGM 3.6D and Hitman GUI 1.0" Naturally, it will not work in a stock SH3 install. You must have NYGM Tonnage War v2.5, and NYGM3_New, and NYGM 3.6D (or NYGM 3.6E or F) and Hitman GUI v1.0 (or v1.1) activated before Van1920x1080 will work at all. All of this is spelled out pretty clearly in the pdf. Also, the mod will only work at 1920x1080 resolution If your graphics card does not support this resolution or is not set for this resolution, then it won't work either. WAEFRTD |
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#5 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Thanks, Big.
I don't have that mod installed yet. I knew the Widescreen fix was built over that mod, but I figured a stock SH3 install would work for testing it out. Id tried it with GWX 3.0 next (since somebody said it worked perfectly except for one gauge not showing up) as well and had the exact same issue. I will give the NYGM mod a go next.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-22-15 at 03:07 PM. |
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#6 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Ok, tried it with the NYGM mod and it still crashes with the d3d.dll files installed.
Removing them eliminates the crash but the menus are all screwed up, ie, shifted to far to the right (can't click the arrow for "next" to progress to the next screen). The crash has to do with the d3d.dll file/s I just don't know how to fix it.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-22-15 at 07:50 PM. |
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#7 | |
Sea Lord
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