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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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What class of sub are you in? |
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#2 |
Gunner
![]() Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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I've tried multiple classes and a fresh install. I have all the notes with RFB/RSRD alone, but almost none with ISP (for instance, running the single mission in the Slot with a Gato, I had notes for the SJ radar but not for the SD, WCA, 20 mm or the 3 in. It must be something I'm doing though, if nobody else is having the same issue. It is weird.
And I'll say thanks again to TorpX for keeping SH4 up to date and relevant and being so responsive on the forums. Last edited by pdiddy; 02-07-15 at 01:42 AM. |
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#3 | |
Gunner
![]() Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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The UPCLocalization and UPCUnitsData files are the culprits for me. When I install ISP without those files (but keeping the UPCCrewData file), I get the notes back. I have the special abilities crewman too (who seem to work, i.e. when the idle fuel guy is in the control room, his propeller is black and when he is in the engine room, it turns green - superficial testing admittedly!) ***(edit: upon further testing, that didn't work out. The idle guy becomes the dive guy and the battery guy becomes the morale guy - at least according to the text window when you hover your cursor.) *** Sub acceleration and turning are definitely modified from stock RFB. I haven't tested any of the ship physics, but assume they are unaffected by these files? Does this make any sense? I'm still trying to figure out why I'm experiencing the loss of notes in the first place. How do you dig in to .tsr / .upc files? (I know I've created .tsr files from using the Sh4MissionEditor.) And I've used Silent 3ditor to dig in to the .dat files, but have no idea how the UPCData files are created or modified. (I'm sure there is a modding guide somewhere that I'm not finding!!!) ISP is awesome! Last edited by pdiddy; 02-07-15 at 10:13 PM. |
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#4 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The UPCLocalization file has the text displays, but does not effect operation of equipment. I did change that file to display notes about the special abilities, of course. I don't recall making changes to the UPCUnitsData files. |
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#5 | |
Admiral
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The UPC files are the worst ones for causing strange behavior with saved games, and the practice of shifting in and out mods. The reason is they are saved in your "SH4" folder, found within the "Documents" (or "My Documents" for an older OS) folder. The "SH4" folder is NOT to be confused with the main game folder called "Silent Hunter Wolves of the Pacific". The SH4 folder is made automatically the first time you start the game, and remade anytime you delete it from your "Documents" folder. It contains your chosen game options like screen resolution, unit of measurements, manual or auto targeting etc. It also holds all of your automatic and self made saved game information that make up a saved game point.
I'm not saying this is anyone's problem that have been pointed out lately, but.....just for your information.......the saved UPC files in the SH4 folder will cause CTD's due to adding/removing mods, then replaying a saved game point. Any changes made to the saved UPC files are trouble when replaying a saved point. It's the changing of UPC files that have required the known instructions to "add this mod only when your in-port", not during an active patrol. The game automatically set's a new saved game point everytime you enter/leave port.
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#6 | ||
Gunner
![]() Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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To be clear, I am working with ISP 2.15 for RFB 2.0. I copied the following segments from the RFB_2.0_Patch_23Apr2010 UPCLocalization file and pasted them into the ISP 2.15 UPCLocalization file and voila...all is well. ;UPCUnitsData\UpgradePacks.upc ;UPCUnitsData\Weapons.upc (That was kind of cool.) Quote:
I initially thought this was my problem because I had a few versions on my computer that I hadn't used MultiSH4 with. (I have a USB 3.0, 2TB external drive that I've gone a little crazy with!) Anyway, I cleaned house (including the registry using CCleaner) started with a fresh copy of SH4, used MultiSH4 with fresh downloads of the mods and still had the same problem. This was all to fix a very minor issue, but it was fun and I learned alot. I'm afraid I might have the modding bug now. Last edited by pdiddy; 02-08-15 at 11:08 AM. |
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#7 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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If one begged and pleaded could you be talked into making a version of ISP with your latest fixes that would be compatible with the U-Boats and Operation Monsun and Omegu?
I'm wanting to start up another U-Boat campaign but really enjoy using your ISP. I think it would be lovely to use out in the north Atlantic especially if the fog was tweaked a bit for those coastal hazes storms of the North Atlantic.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Since I've never played the German side of SH4, I don't see myself as the one to take on this task. Besides, there are still things I would like to do for the RFB side of things. |
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