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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Sorry if this sounds like a stupid question, but is there any way on board my sub to indicate what time of day (local) it is? I see "base time" and I realize I'm several time zones off as I go west, but is there a way to set local or GMT time time in SH4?
Alternatively, I suppose I could find a chart online that shows time zones.. I was hoping for a clock in the game. |
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#2 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
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No there isn't... base time is what you're stuck with
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#3 |
Eternal Patrol
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SH3 had a Local Time function. They "fixed" it for SH4. Praise to you, jscharpf, for figuring it out. Most players (and there are a lot) just come in with "Why is the sun going down at 1300 hours?"
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#4 | |
Sea Lord
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![]() Quote:
http://aa.usno.navy.mil/data/docs/RS_OneYear.php I find these charts very useful. |
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Just do the math ... it isn't that hard.
I never pay attention to what time it is.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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I am curious what time zone is used for the times in the mission editor; GMT?
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#7 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Thanks everyone, yes I understand that I can just do the math. I used to have a printed map of the world with all of the time zones relevant to Zulu. I think it was for FSX lol..
Anyway I was just hoping the game had a way to "set" the clock. ![]() No big deal. |
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#9 |
Eternal Patrol
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I haven't played SH4 in awhile, but I'm pretty sure it's Base time, i.e. your home port.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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But there's no base on the campaign layer
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#11 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Does anyone know what was used by the boats during the war?
Did they all use one standard (Pearl? GMT?) Did they set their clocks to the base they started from? I imagine that changing time zones would make using "local" time problematic for coordination with other units, not to mention log-keeping.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#13 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
If you say script a mission with a enemy battleship transiting between two islands at noon Dec. 24 1941, and put it into the campaign, it could be valid for any sub, from any base, no? |
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#14 |
Eternal Patrol
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I think I was saying what I remember from playing the game years ago. I have no clue how it actually works, just what I thought I remembered.
Here's one for you: In SH3 the time of day you started your patrol was randomized. In SH4 it's always exactly the same time - I think 1100 hours. Why is that?
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“Never do anything you can't take back.” —Rocky Russo |
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#15 | |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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