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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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question please!! is the natural sinking mod affect all the playble ship mods too? sorry if i am asking twice:/
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Enabling a mod such as MyFavoritePlayableShipMod, would probably have it's own damage zones. You would need to look in the mod's *.dat and *.zon files to know. |
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#3 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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I was pondering this same question as when I enable it in JSGM it replaces my RFB zones with its own. I do notice though that it doesn't mess with any subs just the ships which I understand that this is what its meant for oh and it conflicts with the real ship physics mod too. so
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