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Old 01-20-15, 10:44 AM   #1
SeaviewSkipper
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A hand grenade? How so? A hand grenade can't follow its target around like the Q-Tip can.
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Old 01-20-15, 11:37 AM   #2
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Depends what mods you use....it's basically worthless with most supermods. It was designed to disable props of smaller excorts... and with most mods, you're lucky to get that....I have used them at times to finish off a merchant, even a warship that was still making speed, but very damaged.
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Old 01-20-15, 03:20 PM   #3
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The cutie is severely limited imho, but what I like it for is in the stern tubes to discourage pursuers. You can launch them while diving and give that DD something else to worry about for a minute or two. Alternatively when you're in a brawl with wildly turning enemies that are coming your way, a few cuties may help. But in general I have to agree with the hand grenade theory.
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Old 01-20-15, 08:39 PM   #4
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I have used them plenty of times. I really enjoy using them.

I hit a battleship once with a bow on bow shot. I finished her off with MK 14's as her bow was dipping below the waterline while she slowed. I pretty much dove underneath it to maximum depth to escape the escorts.

I have noticed in storms the surface ships will slow down and they can be effective in that manner. I once used them on the Yamato in a typhoon where my only shooting bearing was the radar. I had hit it with three MK 14's which slowed it down allowing the cuties to add three more hits into her. It came to an all stop and I circled around finishing it off with more MK 14's.
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Old 01-20-15, 09:49 PM   #5
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HaHaHaHa. Very cool. Yeah, despite the "haters", I think the Q-Tips have some real value in certain situations. Attacking a destroyer that's aggressively pursuing you by firing one or two from the stern tubes while diving definitely comes to mind, as "Spraug" said.
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Old 01-21-15, 12:42 AM   #6
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Quote:
Originally Posted by SeaviewSkipper View Post
HaHaHaHa. Very cool. Yeah, despite the "haters", I think the Q-Tips have some real value in certain situations. Attacking a destroyer that's aggressively pursuing you by firing one or two from the stern tubes while diving definitely comes to mind, as "Spraug" said.
Not so much haters, it's just most supermods have reworked damage zones to be more realistic, so cuties have little effect against anything worth attention. I could carry 4 and not sink one ship with them, compared to the punch of the M14, possibly 2-4 ships....

Once, for the heck of it, I loaded 10 cuties. I've reworked crew ratings and scripted in some convoys that actually hug the China coast later war. With the escorts with elite ratings, these are dangerous to go for. So I launched 10 cuties at a slow group from far away and ran. I think damn near everyone hit, the results, one merchant hit with 2-3 slowed to 1 kt.....Just not worth it....

Now, when playing stock, they had a hell of a unrealistic punch........
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Old 01-21-15, 02:34 PM   #7
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Here is my mod list:

Generic Mod Enabler - v2.6.0.157

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC
TMO_Visuals_for_RSRDC
Fixed_CD_sonar_RSRDC
Classe_Balao_CamoTri
Pacific Sound Mod
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
NMMO Maps Add-on
NMMO Pre Pearl Harbor Career Start Add-on
NMMO Reverse Ocean Colors Add-on
Less Plankton 1.2


The cuties work decent enough
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Old 01-22-15, 01:52 AM   #8
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Quote:
Originally Posted by Armistead View Post
Not so much haters, it's just most supermods have reworked damage zones to be more realistic, so cuties have little effect against anything worth attention. I could carry 4 and not sink one ship with them, compared to the punch of the M14, possibly 2-4 ships....

Once, for the heck of it, I loaded 10 cuties. I've reworked crew ratings and scripted in some convoys that actually hug the China coast later war. With the escorts with elite ratings, these are dangerous to go for. So I launched 10 cuties at a slow group from far away and ran. I think damn near everyone hit, the results, one merchant hit with 2-3 slowed to 1 kt.....Just not worth it....

Now, when playing stock, they had a hell of a unrealistic punch........
Oh. I see. I'm still playing the stock 1.5 game. I'm getting ready to do some mods. I didn't know you could modify damage zones. Hmm. That's interesting. There are so many mods to consider. I'm a bit overwhelmed. Thanks for the information. Jeff
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Old 01-21-15, 07:28 PM   #9
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Quote:
Originally Posted by SeaviewSkipper View Post
A hand grenade? How so? A hand grenade can't follow its target around like the Q-Tip can.
it was about the explosive force being weak but under water the explosion is concentrated and confined to a small area so you don't need a lot explosive in the warhead to put a hole in a DD. now a BB might be different
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