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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2015
Posts: 84
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A hand grenade? How so? A hand grenade can't follow its target around like the Q-Tip can.
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#2 |
Rear Admiral
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Depends what mods you use....it's basically worthless with most supermods. It was designed to disable props of smaller excorts... and with most mods, you're lucky to get that....I have used them at times to finish off a merchant, even a warship that was still making speed, but very damaged.
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#3 |
Helmsman
![]() Join Date: Dec 2014
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() |
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#4 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I have used them plenty of times. I really enjoy using them.
I hit a battleship once with a bow on bow shot. I finished her off with MK 14's as her bow was dipping below the waterline while she slowed. I pretty much dove underneath it to maximum depth to escape the escorts. I have noticed in storms the surface ships will slow down and they can be effective in that manner. I once used them on the Yamato in a typhoon where my only shooting bearing was the radar. I had hit it with three MK 14's which slowed it down allowing the cuties to add three more hits into her. It came to an all stop and I circled around finishing it off with more MK 14's.
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#5 |
Loader
![]() Join Date: Jan 2015
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HaHaHaHa. Very cool. Yeah, despite the "haters", I think the Q-Tips have some real value in certain situations. Attacking a destroyer that's aggressively pursuing you by firing one or two from the stern tubes while diving definitely comes to mind, as "Spraug" said.
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#6 | |
Rear Admiral
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Once, for the heck of it, I loaded 10 cuties. I've reworked crew ratings and scripted in some convoys that actually hug the China coast later war. With the escorts with elite ratings, these are dangerous to go for. So I launched 10 cuties at a slow group from far away and ran. I think damn near everyone hit, the results, one merchant hit with 2-3 slowed to 1 kt.....Just not worth it.... Now, when playing stock, they had a hell of a unrealistic punch........
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#7 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Here is my mod list:
Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Classe_Balao_CamoTri Pacific Sound Mod Nav Map Make-Over v2.1 NMMO Airbase Add-on NMMO v2.1 Patch 1 with AB NMMO Maps Add-on NMMO Pre Pearl Harbor Career Start Add-on NMMO Reverse Ocean Colors Add-on Less Plankton 1.2 The cuties work decent enough
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#8 | |
Loader
![]() Join Date: Jan 2015
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#9 |
Stowaway
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it was about the explosive force being weak but under water the explosion is concentrated and confined to a small area so you don't need a lot explosive in the warhead to put a hole in a DD. now a BB might be different
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