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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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I doubt it's a RAM issue. 32 bit OS, 2.88 gigs is about right, the operating system itself won't recognize the entire 4 gigs, but should work perfectly using three.
Most likely culprit is Improved Ship Physics 2.15 - for any kind of physics mod the CFG and other files for every ship in the game are included, and if they don't exist in your game then you have a partial "ship" with missing files, the game crashes when it sees that ship. Example, the mod creator has a mod or patch that includes BISMARK, he mods NBB_Bismark.cfg and NBB_Bismark.sim to change the physics. I have SH4 version 1.4, my version doesn't have a battleship Bismark, so the game finds the CFG and SIM files for Bismark, looks for the rest of the files to actually load the ship, gets into a program loop divides by zero and crashes. Since I don't have 1.5 yet (I'll get it one of these days) I've run across several ship acceleration and physics mods that cause my game to crash because they were created and tested in 1.5, and it was assumed they would work with 1.4 without actually being tested in 1.4. The 1.5 "patch" apparently added some new ships which weren't in the original game, so this kind of glitch is fairly common. I would deactivate Improved Ship Physics 2.15 and see if it still crashes, if it works without it then you'll have to notify the mod creator. |
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