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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Helmsman
![]() Join Date: Dec 2014
Posts: 105
Downloads: 38
Uploads: 0
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![]() Quote:
![]() Anyway. Start with easy. Then, when you go for manual TDC, leave the map contacts on. That way you can check all your measurements and get a better feeling for them. Bye the way, the math is not that difficult if I'm not mistaken. Your attack angle is easily calculable as: alpha = arcsin {(a*sin gamma)/(a^2+b^2-2*a*b*cos gamma)}, where: a = targets speed, b = torpedo speed, gamma = 180°-Angle on Bow. And believe me: NOBODY does that calculation! Really nobody. You can play this game without ANY math and have a challenge and fun at the same time. Just get used to it first, then you start fiddling with the gritty stuff and eventually with mods.
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() Last edited by Spraug; 12-31-14 at 12:44 PM. Reason: readability |
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