![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Dec 2014
Posts: 9
Downloads: 32
Uploads: 0
|
![]()
First of all, a big thanks for THEBERBSTER
![]() ![]() You did a great job on your tread, must have taken a long time to put together. You can really find everything on there. Only drawback for me was that its sooo damn much to read! ![]() So im glad you pointed out where to look! There is so much in there that u dont know where to look if u dont get pointed to were it is... Also the fast reply means to me this game isnt dead yet! still some dedicated ppl playing it, and willing to help newbies on there way. This takes me to all te guys who's mods im using. You all did a great job on making this game so much better!!! ![]() To be honest, by missing out on the previous SH games (i did have a look around, because i bought the package from steam), i wasnt as disapointed by the game as many others, simply because i had nothing to refer to... Yes it has bugs (and alot of it), but the subsim genre was 'new' enough for me to even enjoy the stock game at the beginning. Eventualy, you want to improve the experience you get from the game, so you start modding it, and so you end up here on this great forum ![]() For me the modding was new. never done it before with JSGME, but after reading alot i knew i needed that program. Once i had it it wasnt that hard tbh, setting it up where my game was installed with a mod folder, and put the extracted mod files into that map, and then enabling them with JSGME. Peace of cake if u follow the instructions. My problems started when running more and more mods. i read its important in witch order u activate them in JSGME, but how do i know? Yes in most mods there is a readme where they say compatible with this and that, but the more mods, the harder to put them together... So ppl like THEBERBSTER helped me alot ![]() Now the 'soup' im running atm (still need some files, i know, but so far its running ok ![]() Accurate German Flags SteelViking's Interior Mod 1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod High Resolution DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V31 SH5 sobers storm Clouds v2 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (without date) EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt/Beards Speech Fixes And Editiions (German Version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files German U-Boat Crew Language Pack NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German Shadow Improvement ModLR AMMO_v1.0_SH5_by_Raven_2012 SubFlags_0_0_8_byTheDarkWraith Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 A few questions: 1) I want to add the Open Horizon campaign mod, where do i have to put it? in front of everything? or last? any way to know, without having to try and error? 2) With this mod u have to start a new campaign right? 3) the DynEnv v2.9 mod: When u choose 'DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)', u also have - DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) and - DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) I have to choose one of these 3 right, or can i enable all 3? Im not sure... 4) I been looking at some videos from stoianm, about real navigation. i already have the file (it comes with NewUIs_TDC_7_4_2_ByTheDarkWraith) I would like to use the patrol scripts etc, but really want to keep my sub displayed on my mini map like in stock (were u actualy see ur sub) and not as a litle white cross, simply because its to hard for me atm to do without. Is it possible? Many thanks , and sorry for the long post ![]() |
![]() |
![]() |
![]() |
#2 |
Growing Old Disgracefully
|
![]()
Hi Snoeky
You can only use 1 of these 2 below not both. DynEnv v2.9 - 8.b Wave Mechanics – Gale This is an addition and not one of the 28 DE 2.9 mods DynEnv v2.9 - Wave Mechanics - Gale (Improved) Correct order just slot the new mods where shown. NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German If you want to add to some different periscope optics Large Optics for TDW UI (not suitable if you change to 7-5-0) Large Optics for TDW UI 16 by 9 (wide screen resolution shown) Folder 1 has the main mod Folders 2-3-4 have the different resolutions Folders 5-6-7 have different scope add-ons. http://www.subsim.com/radioroom/showthread.php?t=209462 Or this one Manos Scopes – patch for 16x9 (Optional 7-4-2 mandatory 7-5-0) http://www.subsim.com/radioroom/showthread.php?t=179068 Open Horizons II v2.5 Folder 4 http://www.subsim.com/radioroom/down...o=file&id=3337 Use this mod with OHII sobers OH2.5 Kiel Lite mod v4 SH5 http://www.subsim.com/radioroom/down...o=file&id=4511 Trevally Tutorial - All v0.2 (for OHIIv1.3) http://www.subsim.com/radioroom//downloads.php?do=file&id=3329 Trevally Automated Scripts v0.6 http://www.subsim.com/radioroom/down...o=file&id=3098 Trevally Harbour & Kiel Canal Pilot v3.1 http://www.subsim.com/radioroom/down...o=file&id=3096 Trevally TDC Help v2 http://www.subsim.com/radioroom//downloads.php?do=file&id=3099 PatrolSearch Autoscripts v4 http://www.subsim.com/radioroom/showthread.php?t=208748 Shadow Improvement ModLR Shallow Waters Voice Be Gone http://www.subsim.com/radioroom/showthread.php?t=213972 AMMO_v1.0_SH5_by_Raven_2012 Yes start a new career You noticed in DE 11a 11b 11c anywhere there is series you just choose only 1 Check out my tutorial post #35 will help you when adding new mods for the correct order and post #38 for the download links. Real Navigation relies on the Navigator to fix your subs position each time and of course you cannot use waypoints. Not an option if you want to see your sub always on the map. You enable Patrol scripts and Trevally's from the cogs icon on the right side of your screen. You can run the tutorial from the main menu. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Dec 2014
Posts: 9
Downloads: 32
Uploads: 0
|
![]()
Lets try
![]() Open for improvement, but not looking for SH3 styles or such, more visual and extra's. Modsoup: Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - No Glaring Sunlight sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date) EUF_UBoat_FX_v0_0_5_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files German U-Boat Crew Language Pack NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_Real_Navigation Large Optics for TDW UI Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) OPEN HORIZONS II v2.5 OH II v2.5 Flag_Wind_Patch MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 Shadow Improvement ModLR AMMO_v1.0_SH5_by_Raven_2012 DynEnv v2.9 - 12. Sounds SubFlags_0_0_8_byTheDarkWraith Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 probably some things still out of order, but lets hope this works! |
![]() |
![]() |
![]() |
#4 |
Growing Old Disgracefully
|
![]()
Hi snoeky
Mod soup looks ok. Real Navigation also needs to be enabled in TDW's Generic File Patcher. Other changes can also be made in TDW's Options File Editor Viewer. SH3 or SH4 styles can be enabled in OFEV if you prefer either to the default enhanced version. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Dec 2014
Posts: 9
Downloads: 32
Uploads: 0
|
![]()
Ahoi,
![]() Im a little afraid of that patcher, because i use Steam... ![]() Been reading about it and will have another look at it. Last night everything was running ok, had some problems with skipping tutorial, but found an easy fix. Im thinking about getting rid of Real Nav, but i still can use the autoscripts like partol and such? Real Nav biggest change is that ur position have to be updated by the navigator like you said. Had a play with this, and isnt that easy lol... So maybe later ill add this back ![]() -Using ur Large optics is nice, only seem to be missing the bearing in binoculars. -My user chart option window is gone al of a sudden... i click the icon to the right, i see the recog. manual and can use it but the window to select lets say the speed charts is gone ?! fixed => deleted the pageX_dragable TDW files, restart and the option window is back. -The brighter nights mod doesnt seem to be doing alot... I know it should be dark at night, but its to damn hard to spot ships, cant be good for my eyes... Graphic improvement is huge, gameplay improvemennt alot better, and alot of extras now, so thanks again to all modders and community members! Happy Newyear in about 11hrs ![]() Last edited by Snoeky85; 12-31-14 at 12:34 PM. |
![]() |
![]() |
![]() |
#6 |
Growing Old Disgracefully
|
![]()
Hi Snoeky
Quote > only seem to be missing the bearing in binoculars. No binos bearing with Large Optics. Change to the Manos mod if it is a problem. This mod might help with nights? Moon_Light_Mod V6 SH5 Download link to V6 http://www.subsim.com/radioroom//downloads.php?do=file&id=4350 You could also try adjusting your Gamma setting in Game Options a little. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
|
|