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Old 12-23-14, 01:25 AM   #1
sublynx
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Originally Posted by CaptBones View Post
Anyway, I finally succeeded in running SH3/GWX3.0/MFM3.2 and a bunch of sound fixes and eye-candy MODs, with h.sie's V16B1 patcher, on an Alienware Area 51, Win7 X64, with dual GeForce GTX460s and a Dell U3011 monitor. Although the monitor has a native res of 2560X1600, I keep SH3 in 4:3 aspect at 2048X1536 and it looks wonderful (for a 2005 generation game)
Makes my mouth water. I play the game with an old Acer laptop with a setting of 1024x768
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Old 12-23-14, 07:17 AM   #2
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Welcome to SubSim scott
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Old 12-23-14, 01:34 PM   #3
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Old 03-03-15, 12:49 AM   #4
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I know this is an old thread but I'm curious if anyone ever got 2560x1440 up and running...
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Old 03-05-15, 08:58 PM   #5
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I know this is an old thread but I'm curious if anyone ever got 2560x1440 up and running...
curious as well. in fact, I'm curious as to how to get any type of "custom" resolution working. Searching the horizon for smoke hasn't been working for me on this topic.

I just recently got a 1080p mod working :P
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Old 03-05-15, 09:37 PM   #6
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The whole custom resolution thing is pretty simple. The UI elements are re-done from high resolution images and then coded in. The actual game itself (not the UI as those are simply 2D images) ie: the 3d environment is just stretched across your native resolution via a dll and cfg. The engine itself wont scale beyond 1024x768 apparently so this is a bit of a hack. The problem is you loose visual fidelity because the pixel density of the original game doesn't change, its just stretched across the increased resolution.

I really wish there was a better way around this. Sadly, SH5's more modern engine scales far better along higher resolutions. Real shame that game is a complete disaster (god what i wouldn't give for something like GWX with that level of fidelity).
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