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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Thank you,JScones,for your timely responce.Having read help,FAQ.& en.txt files,I've found two refferences for the (I switch)
you speak of. reff.: can be forced to use any Silent Hunter III installation through inclusion of /l switch; For example, you can create shortcuts to SH3 Commander for each of your Silent Hunter III installations and append /l:"<alternate Silent Hunter III path in quotes>" to the shortcut target. Should SH3 Commander still not find a valid installation of Silent Hunter III, you will be prompted for it. reff.#2: Modders can now use a /nolaunch switch to stop SH3 loading (ie for mod testing purposes) Questions #1:where are these switches,in your program?help #2:Is this statement a valid concern:The hard question is,how do you point renamed game in programs/UBI to it's own SH3 file in my documents,with out them reading and over writeing each other? So that you could play each install separately?-----if this explaination is confusing,Silent Hunter III creates SH3 folder, in my documents,is it necessary,ie adviseable to have seperate SH3 folder,for each game installation copy,& how to point to same? Your first advise:Create your own shortcuts to each installation (or, if you use SH3Cmdr, create shortcuts to SH3Cmdr.exe and append the /l switch to set a specific installation - see the help file for more details).----Read until blue, missed it.---more explaination please. _________________Copied to this tread so you might see it. |
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