SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-10-14, 09:57 PM   #1
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by merc4ulfate View Post
I hope to see one for the TMO+RSRD lists
I'll consider this, but I don't want to start another version until I get feedback on this one.


TorpX is offline   Reply With Quote
Old 12-13-14, 09:35 PM   #2
Larrywb57
Ensign
 
Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
Uploads: 0
Torpx,

First, let me say thank you for hard work you've done on the ISP mod. I enjoy the TMO mod and I alway come back to it after I've done a campaign or two with other mods. I've D/L your ISP 2.5 for TMO and plan to load it with JSGME when I complete the campaign I'm in now. One question, can I run other mods with ISP 2.5? I have read the readme that in the ISP 2.5 mod and I know that you can't be used with RSRD mod. My mod list is below and do I need to place ISP 2.5 in any particular order? Once again, thank you.

Current Mod List:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
1.5_Optical Targeting Correction 031312 for TMO 2.5
1.5_OTC for 5 to 4 Aspect Ratio_TMO
1.5_OTC_Realistic Scopes for 5 to 4_TMO
3000 Yard Bearing Tool (1280x)
__________________
Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor
16.0GB Ram│ NVIDO GeForce GTX 650
Larrywb57 is offline   Reply With Quote
Old 12-13-14, 10:40 PM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I can't give you a definitive answer. Your mod list looks ok, but you'll have to experiment some. I would suggest putting ISP 2.4 right after TMO. Then, with the mods after, pay attention to what, if anything, is overwritten.

These are the critical files changed by ISP 2.4:
all sub *.sim files >> sub physics
all sub *.cfg files >> engine settings

most ship *.sim files >> ship physics
a few ship *.cfg files >> ship displacements/speeds rec. manual

Scene.dat file >> weather/waves effects
Sim.cfg >> wave effects

also a few changes to special abilities in UPC Data folder.

I don't think most small mods will touch the special abilities area, so that should be ok.

If 1.5_Optical Targeting Correction 031312 for TMO 2.5 changes some of the ships' *.cfg files, I wouldn't be too concerned about that.

However, I consider the *.sim files, the Sim.cfg file, and the Scene.dat file to be critical. I would not use anything that overwrites these files.

Remember, if two (or more) mods change the same file, the one enabled last will prevail. This is where the load order comes in. Ordinarily, large mods are enabled first, then small mods last.
TorpX is offline   Reply With Quote
Old 12-21-14, 10:13 PM   #4
Larrywb57
Ensign
 
Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
Uploads: 0
TorpX,

Sorry for not getting back to you sooner, but R/L events have come into play with me because of the Christmas Season. I did download your ISP 2.4 for TMO program and started using it when I got a chance.

I'm in the middle of a career with a Balao Class submarine. I left Midway on the 4th of September, 1943 and my mission was a photo reconn of Taip Harbor. We traveled 3705 nautical miles at a speed of 10 knots. The weather was cooperating until the 13th of Sept. Nine days into our voyage we encountered high waves. The weather was overcast with medium precipitation, heavy fog, and wind speeds of 15 meters out of the westerly direction. I noticed that our speed was going up and down because of the weather. We had 92 percent fuel remaining at the beginning of the storm.

The next day was the same, not fit for man or beast. But on the 15th, our luck started to change, with partial cloudy skies, the fog letting up and wind speeds going down to ten meters per second, coming from a south to south-easterly direction. We had used up eight percent of our fuel so far on our voyage. The next few days, the weather was good with wind speeds around ten meters per second until the 17th. The wind speed picked back up to around 15, but the sky was partial cloudy with no rain or fog coming out of the north. We were down to eight-nine percent of fuel left.

We continued on our journey, when on the 17th, SJ-1 radar picked up a target. Later at 11:00 hrs, sonar confirmed that it was a merchant. Down to radar depth! Upon visual confirmation that it was a merchant, a Nagara Maru class by the Recognition Manual. Too big to let go by and no escorts either. We had the new Mark 18 electrical torpedoes just for times like this! We got into position ahead of the target and at 11:52 hrs, two of three mark 18s hit the target's starboard side at AOB of 56 degrees. Seventeen minutes later, she went to the bottom. We continued on our mission.

On the 22nd of September, we dove to a depth of 185 feet with silent running, then started in to the harbor. Barely making one knot, turning to keep the narrowest profile to warships as they approached us. Breathing a sign of relief as they turned away from us in the foul air. As the last rays of sunlight of the day fell, we barely raised the periscope up to look into the harbor. Pictures were taken. Turning to make our escape to deeper water, the sonar was straining to hear if anyone was coming up behind us. No sounds were heard as we made the trip back out.

Later once again, the sounds of nemesis was back. We twisted and turned as he got closer and closer until he turned away. The next morning before sunrise, we surfaced to get decks washed, put in a quick charge in the batteries, and get fresh air in the boat. Everyone had headaches from the stale air. At dawn, we dove down to the depths again, hoping to find safety from above. We stayed under the surface until the setting of the sun. We came up to radar depth to 'look' to see if the coast was clear after sonar didn't have any contacts. We had eighty-six percent of fuel left. The weather was about the same with the wind speed around 12 meters per second.

Mods

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
Improved Ship Physics 2.4_TMO
1.5_Optical Targeting Correction 031312 for TMO 2.5
1.5_OTC for 8 to 5 Aspect Ratio_TMO
1.5_OTC_Realistic Scopes for 5 to 4_TMO
3000 Yard Bearing Tool (1280x)

Thanks for hard work on your ISP 2.4! I'll post more later as I get time.
__________________
Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor
16.0GB Ram│ NVIDO GeForce GTX 650

Last edited by Larrywb57; 12-26-14 at 09:54 AM.
Larrywb57 is offline   Reply With Quote
Old 12-22-14, 01:26 PM   #5
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

Paragraphs people ... paragraphs.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 12-22-14, 08:43 PM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Larrywb57 View Post

Sorry for not getting back to you sooner, but R/L events have come into play with me because of the Christmas Season.


Thanks for hard work on your ISP 2.4! I'll post more later as I get time.
No problem. Glad it's working well.

You don't have to post a great deal of details if you don't want to; just ..the weather was stormy - I loved it... or ..the weather was stormy - I hated it... .

One thing I'm especially interested in: if anyone has an experience where they are able to observe the 'constant helming' behavior, I'd like to know if that seems better. I tried to make a comparative test, but the game was acting up, and I had trouble tracking the targets.






TorpX is offline   Reply With Quote
Old 12-23-14, 07:26 PM   #7
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

What would go boing if we added this to a TMO+RSRD mix?
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 12-23-14, 10:33 PM   #8
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by merc4ulfate View Post
What would go boing if we added this to a TMO+RSRD mix?
The main thing is RSRDC has a different suite of ships. Any that were added would have 'stock' behavior. The Narwhal might not work right. The RFB version of RSRDC made changes for it.

I'll DL a copy of the TMO version of RSRDC, and look at it. If the ships' files are the same as in the RFB version, it shouldn't be too hard to produce a compatible ISP version.


TorpX is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.