SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-08-14, 08:52 AM   #5
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
Default

Quote:
Originally Posted by Nukesub View Post
Ahoy tango, thank you for the advice. My only concern is that the LWAMI mod will complicate missions designed for stock. And furthermore, not every mission scenario on subguru denotes whether or not it is intended for stock or LWAMI (I think). What I mean is, for example, I believe LWAMI makes the sub louder and easier to detect, or perhaps it makes the enemies smarter/have better hearing. Regardless, some missions may start me out a 5 kts when I should, in fairness, start at 3 kts.

What do you think?
The mod does improve enemy capabilities, this is true. However, I'm no whizz at DW and these things are not insurmountable. If you have a mission that starts you at 5 kts and you find yourself being immediately detected, use the mission editor to reduce your starting speed to 3 kts!

Good hunting!
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.