SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-08-14, 07:40 AM   #2
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by redsocialist View Post
Hey everyone, I am hoping there is someone out there that enjoys using Sh3 Speech like I do, but also using Flags, New interiors, the 1920x1080 resolution, and has updated the files or something so they are all compatible? Can someone help me, or explain how I can fix up the key commands list so for example, the observation scope is raised in the command room from (new interiors) when i say :raise observation scope".

PLEASE HELP!
Been using SHSpeech/SH3Speech for a couple of years and won't play withut it. Like to mod up my games pretty heavily, and soon realized that I was running into the same problem you describe. So I made a custom commands.cfg file, implementing every command I needed. I just install it last, after all the mods that have their own commands.cfg and it fixes everything.

It's a two-step process. First, you edit the commands.cfg and assign every command you need to a key binding. If you don't want to edit the file directly, you can just use Setkeys or SH3-GWX Setkeys v1.3. (Google and it shall be given unto you.) The second one kies - it works fine with any installation, not just GWX.

Now, you have to edit the SH3Speech files. Make sure that all the key combinations you use are listed in key_codes.csv. Then define your new key bindings in key_commands.csv. Add any new commands you want to use. (There is no command to "Open hatches" in stock SH3Speech, for example.) The open voice_commands.csv and make sure the command IDs are all correct. Again, add any new voice commands you want to use ("Shut the doors!") and tie them to the new command IDs you defined in key_commands.csv. Drop all these edited .csv files into the appropriate folder in SH3Speech. (I'd suggest setting up a new .csv folder.)

Now make your new commands.cfg into a mod. Make a folder path My_keyboard/Data/Cfg/commands.cfg. Drag My_keyboard into JSGME and activate it last.

To debug your new keyboard setup, remember that SH3Speech can be reloaded while SH3 is running, with no harmful effects. When you find an error in voice command actuation, ALT-TAB out of SH3, close SH3Speech, and fix the error. Then relaunch SH3Speech, resume SH3 and continue your test.

The whole project should take an hour or so.And then you will have a keyboard that will work with all your mods and with SH3Speech.

I have done this for my own setup. I would offer to share it, but it is unique to my own mod list, so may not work for you.

Good luck and good hunting.
BigWalleye is offline   Reply With Quote
 

Tags
1920x1080, gwx, help with mod, new_interiors, speech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.