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#3 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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thanx, another question. Is it ok for me to activate ultimate ship and aircraft mod (both parts) after the GWX 3 Wilhamshaven, St. Nazaire, Schluse and xtra ships mod?
overwrites: "particles_funnelsmoke.dat" has already been altered by the "Merchant_Fleet_Mod_3.2" mod. "DefSide.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. "SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod. "BBWarspite.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. "NCUS.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. "SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod. "CLLeipzig.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. "CA_StGior.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. "PPR.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod. Last edited by avers; 11-27-14 at 09:54 PM. |
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