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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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this is my current mods list:
Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Improved Ship Physics_2.1 Guerrilla-Submarines-Spyron-Mod-v1 Classe_Balao_CamoTri GSSpyron changed a ton of things in RSRD but only a few in RFB and none on the ISP. While the game play seemed normal and the first mission was enjoyable trying to sink a ship was next to impossible. I also found that at Rabaul The British had control of Rabaul and had ships there with a PT boat as a guard but right below it in the bay there was a Japanese port. When ISP 2 came out it had a few bugs such as impossible to sink vessels. Some how this mod while not changing 2.1 has changed the ships to be harder to sink. If your going 2 knots in reverse the amount of time to then go 2 knots forwards seems rather long. I did like the men on the bow during the mission that was a nice touch but I feel GSS interferes with RSRD and ISP way to much to have them in a mods list with it.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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